DeletedUser911
Guest
Activity in this game is strange when you aren't giving into it's obsession anymore: it feels as if I'm not being inactive at all. Of course the fact of the matter is that I am rather inactive--but mostly out of a lack knowing what my goal should be and less because I don't have the time to play.
When I ran Plight, it gave me purpose--to become a tribe known for Euthanizing the world. At this point it seems as if a 'war' is considered some little dinky tribe like PNX. My entire point in asking 'where is the war?' had more rhetoric behind it than an actual question.
The rhetoric goes something like this: I don't know if you are having problems with inactivity other than myself, but the good players in a tribe generally like standing apart in purpose and stature. Or at least the players I've always been after--they enjoy this game only when their is a ridiculous challenge ahead of them and one that only a few can achieve. Which leads me to my second point: their are an abundance of small childish players in this tribe that I would have never considered inviting into Plight. While this is probably in result of so many large quality players leaving--and you trying to fill their shoes--it in no way inspires any of the good players to remain.
If I was leader of Plight again, I would cut down to size in order that only a few good players remain. I'd do this not because it was a good strategy to win, no, I'd do this because it made the game more exciting and more enjoyable for a select audience.
And now hopefully you understand the dilemna I face in continuing to play TW.
Earnestly,
SocratesJC
Prior Duke of Plight
When I ran Plight, it gave me purpose--to become a tribe known for Euthanizing the world. At this point it seems as if a 'war' is considered some little dinky tribe like PNX. My entire point in asking 'where is the war?' had more rhetoric behind it than an actual question.
The rhetoric goes something like this: I don't know if you are having problems with inactivity other than myself, but the good players in a tribe generally like standing apart in purpose and stature. Or at least the players I've always been after--they enjoy this game only when their is a ridiculous challenge ahead of them and one that only a few can achieve. Which leads me to my second point: their are an abundance of small childish players in this tribe that I would have never considered inviting into Plight. While this is probably in result of so many large quality players leaving--and you trying to fill their shoes--it in no way inspires any of the good players to remain.
If I was leader of Plight again, I would cut down to size in order that only a few good players remain. I'd do this not because it was a good strategy to win, no, I'd do this because it made the game more exciting and more enjoyable for a select audience.
And now hopefully you understand the dilemna I face in continuing to play TW.
Earnestly,
SocratesJC
Prior Duke of Plight