Note from an oldy.

DeletedUser

Guest
That is one of these very important game features I'm talking about and to be an elite player one should have mastered that as well.
 

mLions

Guest
you can't compare natural skills of an athlete in RL to a rules-limited game like TW. It's simply no comparison.

while in football (soccer) or other sports you can improve yourself, and your talent may play a significant part which will differentiate you from other very good players, this really can't be said for this game. It is simply just so much you can do with TW - it's computer generated, you cannot go outside of its boundaries. RL sports know for no boundaries.

Completely different things. Yes in TW you can be familiar with all different legal scripts but that's just about it...
 

DeletedUser911

Guest
Greetings Socreates,

good to hear from you again.

There are a few things that disturb me generally in RL and consequently in this game:

1) People who live in the past
2) People keep saying 'if only, then', trying to stress how great they would be if only the circumstances would change
3) People who like to hear the sound of their words, needlessly talking and engaging in rhetorics expecting the admiration of others
4) People with false perceptions about themselves
5) People who leave an organisation and then rubbish it.

And your post here and a few comments tend to indicate that you covered almost 5 out of 5 of the above. I say almost because I'm not definitely sure about #4, but am starting to doubt it since you're of an opinion that Plight was great and had a PURPOSE while you were leading it, and now there are no goals, no purpose, NO THEME. To this I can only say: what are you smoking?

Perhaps I'm not the sharpest tool in the box but what THEME are you talking about - Euthanizing the whole world? You expect this to be entertaining or give anyone purpose? Plight was just another tribe to the rest of us - a great tribe, but your name was nothing more than a name.

If you want to retire, retire. We all understand. Some of our best retired and didn't write the whole speech about it. (Drew) But don't think that Plight has no purpose or goals. Plight today is a better tribe than it ever was because it finally has a stabile and sensible leadership. Mike and Sea are responsible, organised, capable and firm leaders who enjoy the utmost respect.

You? You never had our trust. One couldn't know where you stand, nor what you stand for. You always seemed like a guy who would sell his mother for a bag of eggs. I know you're quite a nice guys in RL, but here - wouldn't trust you to hold my bicycle.
You must have been a good leader inside the tribe as you earned a lot of respect from your team-mates. (although, some of the worst leaders in this world enjoyed the strongest devotion of their members - thinking here about hill berries and ... what was name of LOD's leader again?) But then again, you allowed that kid to drag you into the war against ORC (and then he promptly disappeared) - the war which you shouldn't have mentioned as one of the Plight's achievements because they kicked your butt and if it wasn't for Sea and a few others, Plight would have collapsed. =HRV= had an offer to attack you from south while you battle ORC and GUNS from north and east, and we never entertained this idea mainly because we had/have friends in Plight, but you are not one of them.

And just to end this ranting of mine: do you know why all 'elite' players aren't playing anymore? (I really hope this is no revelation to you):
Because what made them 'an elite' disappeared: a lot of time they could afford to spend on this game. No one has so much time to play this game constantly. It's easy to lock yourself up in a room and play TW for 6 months, be online 24/7, be there to send all attacks perfectly times, be there to snipe the trains and move the troops.
But once the parents/spouse/school/uni/work demands the RL responsibility then the 'elitism' disappears. "Elitism" isn't about guys who are more 'skilled' or clever than other players - it's about the time they put into this game. So, I wouldn't really boast about it - it admits something no one should be proud about.

About current leadership of Plight - Seagrfyn and Co were there in the hardest time of Plight - when you dragged them in the war you didn't know how to win, and they are also there for them now when the inactivity kicked in. They are still planning and warring, undertaking the tedious and mundane tasks that no one will praise them for but which keep this tribe alive and well.

You shouldn't say anything but praises for current Plight's leadership. Anything else will do you no credit.

If you came just to tell us you're retiring - it was good to know you. All the best in RL.

Mlions speaks the truth, I agreed with 99% of what he said.



Oddly enough, I agree with almost everything Mlions said too... I might sell my grandmother for a scrambled eggs--(this is my virtual TW grandmother of course though).

At any rate, you've got a good head on your shoulders Mlions--I've always thought so. I'll repeat again too, Seagryfn is doing a great job; I never intended to insult her leadership. Mikebro was a wonderful second man and did fine leading when I disappeared.

None of this addresses my very simple point about creating an entertaining theme. Qoffee rectified this recently though. Here.
 
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DeletedUser

Guest
Oddly enough, I agree with almost everything Mlions said too... I might sell my grandmother for a scrambled eggs--(this is my virtual TW grandmother of course though).

At any rate, you've got a good head on your shoulders Mlions--I've always thought so. I'll repeat again too, Seagryfn is doing a great job; I never intended to insult her leadership. Mikebro was a wonderful second man and did fine leading when I disappeared.

None of this addresses my very simple point about creating an entertaining theme. Qoffee rectified this recently though. Here.


you tried for so long to get the k26 ex ni players, even changing the name of your beloved tribe.. why did you f*** off straight after.. i joined plight to be with you.. so did a lot of the ni guys..
 

DeletedUser

Guest
What Sjc is saying is not anything related to his failures leading Plight or the failures of others within Plight. What he refers to is purpose. The solidified goal and knowledge of a tribe that it doesn't all flow down the simple pathways of standard diplomacy. Ex; "You guys are here, we want to expand were you guys are. Die."

A tribal theme he calls it. Something that gives the tribe purpose, meaning and in some ways pride and strength. Old-Plight had plenty of this, hell, our pnp was drenched in it.

I communicate with New-Plight players regularly, and though I see the tribe as a still strong and powerful world player, its not the same. Sjc refers to that change.

Old-Plight was a tribe deeply feared and highly respected. Our ODA always stayed on top under the theme that Plight was performing Euthanasia on the weak and absorbing the strong. Giving the persona of endless amounts of potential and power. This was most directly reflected in the wonderful pnp members of Plight often produced (Including me, though, I bashed Plight alot :lol: but... thats not the point)

What I believe Sjc is referring to is the seeming lack of the Euthanasia theme.
Though Qoffee made a stab at this with his newest addition of pnp, there must be away to "keep the fire burning" in a sense. A route for which Plight may continue to show the world its desire to Euthanize the world.

How that is brought about i'm uncertain... It'll be interesting to watch what Sg and Qoffee will do though. :lol: Its almost enough to make me want to come back to w16! Lol.
 

DeletedUser22370

Guest
I must admit as a member there is a lot less of that Euthanasia style pnp, but my opinion is that as soon as you lose dukedom you lose the chance to make the tribe as you want it, because you are no longer duke. Besides, what would you expect? Seagryfn's leadership style always was likely to differ from soc's.

The main reason that soc seems to have decided to stick around at the moment is to bash "new Plight", but I can't see why he would especially want to do that, sure it is different, but if anything he should be pleased his legacy has continue in any shape or form, because he left it to die.
 

DeletedUser

Guest
when a world has 30000 players its easy to find weak close to you and euthanise them. as it progresses, what are we on now? 5000 players or something? they will all be pretty adept at the game. at this point it comes down to teamwork. plight have this teamwork.
 

DeletedUser

Guest
I must admit as a member there is a lot less of that Euthanasia style pnp, but my opinion is that as soon as you lose dukedom you lose the chance to make the tribe as you want it, because you are no longer duke. Besides, what would you expect? Seagryfn's leadership style always was likely to differ from soc's.

The main reason that soc seems to have decided to stick around at the moment is to bash "new Plight", but I can't see why he would especially want to do that, sure it is different, but if anything he should be pleased his legacy has continue in any shape or form, because he left it to die.


to be fair, if he was a manager of a football team, tyhe fans would still sing his name as he brought in the best players.
 

DeletedUser

Guest
what are we on now? 5000 players or something? they will all be pretty adept at the game. at this point it comes down to teamwork. plight have this teamwork.

or 2600...
Some people still don't get the game, so there are still some people that you can Euthanize.
 

DeletedUser

Guest
Plight never loose on the track. Ad Inf was just the first declaration, but we had wars before that. Surely not that aggressive, but I can tell that it never stopped nor decrease.
 

DeletedUser911

Guest
Three Cheers for the axes (and pens) of Plight! Long Live Seagryfn! Long live the legacy of Euthanasia!
 

DeletedUser

Guest
Three Cheers for the axes (and pens) of Plight! Long Live Seagryfn! Long live the legacy of Euthanasia!

i'll drink to this!! :icon_smile:

long live the wheelchair of doom and plight industries :icon_wink:
 

DeletedUser22370

Guest
haha pens, I love it :)
You should briefly come back more often, it always amuses me.
 

DeletedUser911

Guest
haha pens, I love it :)
You should briefly come back more often, it always amuses me.

Amusing you certainly qualifies as enough reason to do so. Sadly, time slavishly bids me to linger elsewhere. Maybe if you come and amuse me in my social circles, I'll come around here at an 'often' rate: social reciprocity, as they call it.
 

DeletedUser52669

Guest
Define "often". When you speak of reciprocity, are you expecting him to be like a jester of sorts? If that is all it take, that is quite a small price to pay for SJC's wit!
 

DeletedUser911

Guest
I would venture to say, that is what Legendry views me as--a jester. Hahaha
 

DeletedUser

Guest
"Elitism" isn't about guys who are more 'skilled' or clever than other players - it's about the time they put into this game.

That would be one of the top quotes of this thread for me, and the only thing here i can comment on since i am an outsider (or brand new) to this world and it's history.

This was followed by some other posts, equally good observations and opinions on the so called "Elite players", for which i have really nothing equally valuable to add.

However, i do find it ironic somehow that all this discussion about elite players kicked off from SJC, who is a "leader" type.
Being exposed to many other great leaders on this game (several world) and their philosophies or methods, i find SJC's concept or importance of elite is a big "minus" for a "leader".

Now, i am not implying anything about SJC's leading skills as i know virtually nothing about that.
But, what makes some "leaders" stand out from the rest of "very, very good" ones is the mastering of the simplest concept this game is based on: Singularity. (Ironic choice for a tribe game)
tribe, union, community, crowd, team, squad, group
notice how all the above terms are all singular, one body. It's just that they are a complex mix of many small pieces. Elite tribe, elite team, etc that's the only notion that a leader must have. the rest(players, goals, strategy, diplomacy, management) are just technical details. The trick is how to mix them, not how to have the "elite" of each of those pieces.

I remember when i was ready to have a "decent" PC. I had some amateurish knowledge about main components (motherboard, graphic card, modem, cpu, ram etc.) and i wanted to have my own customized "elite" computer. Yay.
I went to the vendor and asked for the "best" of each of them and asked him to put them together. Without dragging this further, the vendor (a friend and IT specialist) tells me that i would end up having an expensive machine with more "conflicts" and less stability than a cheap factory assembled HP desktop.

As a leader, i would not put much importance into "elite players" in tw. It's all about the mechanism and the compatibility.
What's wrong with having a top mechanism with elite components?, one would ask. Nothing.
What's wrong, is focusing or giving components much importance.
"Elite + Elite" players or "Elite + Noob" players, is not what you look at if you are high above and see only one thing "Elite tribe". A general (duke) is standing up on the hill so far that he can only see the battles and army with binoculars. A commandant (baron) stays close enough to see the shooting skills, bravery, etc. of each soldier.
Once someone "sees" those things or thinks about them, that person is too close to the frontline to be a general.
 
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brymon

Guest
My how things have changed since my days on world 16. Unfortunately I don't have time right now to add anything factual or opinionated to this conversation. Interesting developments, though.
 
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