Novel Idea


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You are wrong but i like you anyway twenty-five. As i said i can name say 20 teaching tribes that WERE good. I am not going to give away my ideas tho on how this could be fixed. I intend to do it myself.

Super convincing. Face it, any tribe that you considered good...probably isn't.

I was going to ask you to name a tribe but then figured you'd just try to convince me with your " I'm right, that's all the matters' type of answers.

And I'm anticipating that you are going to say something along the lines of, you don't care about convincing others etc.
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Gorth Kirgar

Personally when I tried mentoring I just facepalmed. Some people just can't be taught, and from my experience that applies to approximately 90% of tribalwars players. I mean most players are entirely casual; they are here to kill time and occasionally kill something, maybe make a new friend or two but they really don't care about how the game works and becoming better. E.g. one guy I was mentoring refused to build rams for 'speed attacks', I pointed out nobles were slower than rams. He just reiterated his 'speed attacks'. Tried explaining why rams were useful, gave him quests to build them but his 'speed attacks' were more important. I showed him simulations showing how rams were useful but nope. People like that don't want to learn. There's also the large issue of a significant proportion of mentors being fairly poor players, I mean it isn't really particularly selective as to who can become one as far as I remember.

As for teaching tribes, I'ma go out on a limb and say there has never been a good teaching tribe (that I know of anyway). The one I think mr nauzhror thinks is good, really wasn't a good teaching tribe. 300!!! was not a bad tribe, but pretty much all I picked up there was an incentive to be more active. There was nothing really new there I hadn't seen before (well with the exception of PP's lightening startup guide, which was just a rigid build order so being told to do something rather than learning why). I didn't leave the tribe as a particularly good player, in fact I was still quite bad, but I was now capable of top 20 starts because I realised the power of activity. I didn't build good accounts, I didn't plan ahead and I certainly didn't think much at all. (Waiting for someone to say I still don't). I don't think that's a success. I guess teaching tribes probably function better than a standard 'noob' tribe, but that's about it from my experience (and what I have heard from others who have been in other teaching tribes)

One of the main reasons most teaching tribes don't work is this game is about adaptation and thinking, which isn't something teaching tribes have historically tried to do. They just teach you what their teachers think is right in certain circumstances. If they are somewhat competent they might discuss alternatives with you explaining pros and cons, but most players (and this includes 'teachers') are quite rigid in their play style (although at the same time they will claim versatility via one unit, HC) and that just gets passed on to the students.

The education of new players not working comes down to two things: most people don't want to teach properly and most people don't want to learn properly.

I agree with most of everything you say. Just want to expand a bit.....

Most teaching simply fails because there is no individual guidance. Tribes that set up to teach have maybe 2 highly skilled players, some who are decent, and a whole bunch of newbies. This has often led to the teaching only being handing out simple facts and data.
And because, like you say, they hardly ever teach you to start thinking on your own and being able to adapt to your own situation.

I'm only taking on students now who are chewing everything I say. But I'm not telling them what to do exactly. I give them some simple guidelines and tools to work with and just let them play with it. I just monitor them and expect them to ask everything they aren't certain about. Not teaching them numbers, teaching them how to figure out the numbers themselves.
Pretty much all players who really want to play dig this stuff, as they don't simply want to be told what to do.

Like you also pointed out, 25, teaching them to play just like you do isn't really teaching them anything at all. Getting them to think on their own and making their own plans is.
And I actually learn from my students too, as they often have the drive to think of something new and are often more capable of thinking outside of the box (where most are just living in here:)


Ok... you want a NOVEL!? this is it =P

Send this message if they attempt to contact you or asked why! we are attacking them...
you talk, you walk, you think, you act, you have likes and dislikes, you have ideas and beliefs. but why are you still an empty picture? a faceless tribe, a empty shell, a dumbfounded group of minds. you exist but your without substance. you are known but no more than a breath of air that is passed quickly and forgotten. what worth does your tribe be acknowledged. i just want to see you all fall and be crushed. i want to see your pride be put to shame, your merciless soul but reflected with greater pain, all your disgrace and disgusted reflected tenfold back at you, i want everyone to be overwhelmed by their darkness within. you are your truest enemy. as long as you don't forsake yourselves, we will seek to crush you!

-An AKATSUKI Shinobi wrote-

I am a sick and tired of those empty shells walking around, talking the talk and not walking the talk... they hide in numbers without a face... Today, they will feel the edge of our sword...they have been given an option of peace and yet they choose death...

Operation Gangnam Style! Kill the White Wash-tomb!

Game Over =P

Game Over! =P

Way over your head =P[/spoil]


putting the better players in different tribes would be like trying to ban family tribes