Farming (LA) LA Enhancer (ntoombs19's FA Filter)

DeletedUser22739

Guest
Author
ntoombs19
Contributors
Ibra Gonza II
Quickbar Entry
javascript:$.getScript('https://scripts.ibragonza.nl/enhancer/enhancer.js');void(0);
Public?
Public
- Note from Moderation Team -
Please note that while this script is Approved for use, it is considered
illegal to leave your computer(*) and have it farm for you automatically. This will be considered as botting and punished as such.
(*) by for example using a weight


Renamed to LA Enhancer
There is a lot in this script so I understand it will be confusing to some people. If you have any questions or would like to report a bug, please message me or contact me on skype (username: ntoombs19).


The script (This is different than the one before)
//Edit by mod// currently working and legal version:

Code:
javascript:$.getScript('https://scripts.ibragonza.nl/enhancer/enhancer.js');void(0);

Original version:
Code:
[COLOR=#333333][I]javascript:$.ajaxSetup({dataType:"script"});$.getScript('https://ntoombs19.github.io/LA-Enhancer/js/main.min.js');void 0;[/I][/COLOR]

Settings Menu
i3N6GPF.jpg


What it does
This script has 3 main features: Filtering, page loading, and key commands. As you can see in the settings panel, you have the ability to load 1 page or all pages by setting last page to 'max'. So, "load pages 1 to max" will load all the pages. The script will show you what page is currently loading so your browser won't hang. For users with a poor network connection, the page loading can take a long time so loading fewer pages at a time would probably be a good idea. When clicking A, B, or C, the row containing those buttons will be hidden. If an error occurs such as "Not enough units" or "You can only send 5 attacks per second", the row will reappear and my script will not think it has been farmed yet. By setting filters, you can farm even faster by not having to check for various factors such as the last report, wall level, estimated resources, or whether the last attack received a full or partial haul. Those "info" images will provide details as to what that particular feature will do when you hover over it. The script also includes integration with the FA Keypress script to allow you to farm even faster. Now you can farm with the master button so you won't have to think about which button to click.
Disclaimer: there is no validation for correct input. It is the users responsibility to ensure all inputs have valid values.

Filters

  • Load Pages: Load's a set number of pages. The first input is the start page, the second number is the end page. Setting this to max will automatically use the last page.
  • Order/Direction: Selects what the pages will be ordered by and in what direction. This setting and the load pages setting cannot be changed after running the script for the first time. To change these settings, the page will need to be reloaded and the script run again.
  • Hide farmed rows: Saves the the village coordinates of any village you send troops to using this script in the browsers cache. If this filter is enabled, the script will hide all villages that have had troops sent to it since x amount of time. The format is in minutes so for 2 hours, the input would be 120 minutes. Changing this value will not change the time for villages already in the cache but will be the timeout for villages farmed after that value was changed. It is important to note that this does not set the timer once the attack lands but rather sets the timer when the attack is sent. Clicking the reset button will only reset the rows that are loaded on the page (including hidden rows). It will not reset rows if those rows are not loaded.
  • Hide/show continent(s): Hides or shows a list of continents separated by a comma. This is useful if the terms of a diplomatic relationship with another tribe is to not farm in their K.
  • Middle column filters: These filters will only be applied if the check box next to them is enabled.
  • Hide hauls: will hide whichever radio button is selected.
  • Hide attacks: Hide's rows where the number of attacks going to that village is greater than, less than, or equal to a number.
  • Hide wall lvl: Hides rows where the wall level is greater than, less than, or equal to a number. Rows where the wall lvl is a question mark will be assumed to have a wall lvl of zero.
  • Hide distances: Hides rows greater than, less than, or equal to (pointless?) a number. This input can have a decimal value (eg. 30.2)
  • Hide scout reports: Will remove rows where the estimated resources are greater than, less than, or equal to a number. Rows without any resource information will be assumed to have 0 resources.
  • Attack time filter: Hides/shows villages attacked within a certain time. Useful for C farming.
  • Hide reports: Checked report types will be hidden.
  • Apply/Reset: Clicking "Apply Filters" will run through all the rows and hide any rows that match a filter setting. Clicking "Reset Table" will show all rows loaded even if they were hidden by clicking the button or by a filter.
Profiles
Profiles allow the user to save settings in their browsers cache for later use.
  • Create new: Creates a new profile with the current settings. The user will be prompted to set a name for the profile. Profiles cannot have the same name.
  • Set default: Sets the selected profile to the default profile.
  • Delete: Deletes the currently selected profile. The user will be prompted to confirm they wish to delete the profile. The default profile can not be deleted.
  • Update: Setset the current inputs to the selected profile.
  • Export: Retrieves a string of text containing all the settings to be pasted in a notebook, forum, or mail.
  • Import: Opens prompt to paste exported settings
Keypress Settings
I stole this feature from crimsoni's FA keypress script. This aspect of the script works the same as that script. I recommend only mapping numbers, letters, and arrows for the keypress settings. Some of the characters won't show in text box the way they do on your keyboard so it may get confusing if you use anything other than the recommended keys.
Master Button Settings
This is what controls what action is taken when clicking the master button. If an MBS is enabled (checked) the script will look at that MBS and perform the selected action (A, B, C, Skip) if the row matches the profile. If the row does not match the first enabled MBS profile the script will then look at the next enabled MBS profile to see if it's a match and perform the action if it is. This process will occur for each enabled MBS in order until the row matches one of the profiles and the selected action is performed. If the row matches none of the profiles then the default action will be taken.
Languages
For those interested in viewing this script in a particular language, you can translate the following text into that language and I will add it to the script. Just change the text inside the quotes. Also be sure to tell me what language it is.
[SPOIL][NOPARSE]//Language: English
//Translator: ntoombs19
var filter_01 = "FA Filter Settings";
var filter_02 = "Instructions";
var filter_03 = "Created by";
var filter_04 = "Load Pages";
var filter_05 = "to";
var filter_06 = "Enable";
var filter_07 = "Hide All/None";
var filter_08 = "Scout Attack";
var filter_09 = "No losses";
var filter_10 = "Some losses";
var filter_11 = "Lost, but damaged building(s)";
var filter_12 = "Lost,but scouted";
var filter_13 = "Lost";
var filter_14 = "Order By";
var filter_15 = "Distance";
var filter_16 = "Time";
var filter_17 = "Direction";
var filter_18 = "Ascending";
var filter_19 = "Descending";
var filter_20 = "Hide Hauls";
var filter_21 = "Full";
var filter_22 = "Partial";
var filter_23 = "Hide Attacks";
var filter_24 = "Greater Than";
var filter_25 = "Less Than";
var filter_26 = "Equal To";
var filter_27 = "Hide farms sent to in the last";
var filter_28 = "minutes";
var filter_29 = "Reset";
var filter_30 = "Hide Wall Lvl";
var filter_31 = "Hide Distances";
var filter_32 = "Hide";
var filter_33 = "Show";
var filter_34 = "continent(s)";
var filter_35 = "Hide scout reports with resources";
var filter_36 = "villages attacked in the last";
var filter_37 = "minutes(s)";
var filter_38 = "Run default automatically";
var filter_39 = "Hide scout reports where C is disabled";
var filter_40 = "Farm Assistant";
var filter_41 = "Farm Assistant - Loading page";
var filter_42 = "Language";
var instructions_01 = "Checked report types will be hidden";
var instructions_02 = "Filters left unchecked will not be applied";
var instructions_03 = "Separate continents with a period. Example: 55.54.53";
var instructions_04 = "This filter will hide rows that were farmed \"n\" minutes ago. The default is 60 minutes. Changing the time will only affect newly farmed rows. Clicking reset will reset all the timers for each row but only the rows loaded.";
var instructions_05 = "Save and load your various settings configurations here. Changing profiles will load the selected profile. The default will load automatically when the script is run.";
var instructions_06 = "Adjust page size to 100 for faster page loading";
var dialog_01 = "Are you sure you want to reset your recently farmed villages?";
var dialog_02 = "You are already on the default profile. Would you like to create a new profile and set it to default?";
var dialog_03 = "Profile name";
var dialog_04 = "You already have a profile with that name. Please choose another name";
var dialog_05 = "Your profile name cannot be empty. Please try again.";
var dialog_06 = "You cannot delete your default profile";
var dialog_07 = "You cannot export/import the default profile. To export these settings, create a new profile, then try exporting again.";
var dialog_08 = "Copy to clipboard: Ctrl+C, Enter";
var dialog_09A = "FA Filter: ";
var dialog_09B = "
Instructions: To import this profile, copy the following line of code then import the copied settings by pasting them into the prompt after clicking import on the FA Filter Script settings panel
Code:
";
var dialog_09C = "
";
var dialog_10 = "Profile Settings";
var dialog_11 = "Ctrl+V to paste here settings here";
var dialog_12 = "You already have a profile with that name.";
var dialog_13 = "Reload this script to see the new language. This page will refresh automatically.";
var profile_01 = "Settings profile";
var profile_02 = "Apply";
var profile_03 = "Reset";
var profile_04 = "New";
var profile_05 = "Set Default";
var profile_06 = "Delete";
var profile_07 = "Update";
var profile_08 = "Export";
var profile_09 = "Import";
var profile_10 = "Default";[/NOPARSE][/SPOIL]Languages currently supported:
  • English
  • Spanish
  • Arabic
  • Greek
Future Improvements
  • Hide success messages, error messages, or both
  • Asynchronous page loading
  • Sorting by wall and resources
  • Village priority list to farm from more important villages first
  • Custom troop order (send certain troops first, second, third, etc...)
  • Custom filtering besides wall and distance
  • Auto pagination to reduce page loading time
  • Add two new versions (FA Filter Lite, and FA Filter Mobile)
 
Last edited by a moderator:
Upvote 4

DeletedUser117392

Guest
The script was banned because every time you used it, it was secretly sending your troop counts, building levels and so forth to the script creator.

If the script is not sending any data to script creator then is it legal? I can send in ticket for approval. Just want to confirm is the functionality which this script provided is allowed.
 

Player not found.

Guest
The script was banned because every time you used it, it was secretly sending your troop counts, building levels and so forth to the script creator.

But that is ntoomb's fault, not the server so why let it bother you..
 
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DeletedUser656

Guest
Yes, the core script itself is fine and approved. We just blocked on particular instance on one domain that had been altered to be malicious.
 

DeletedUser656

Guest
But that is ntoomb's fault, not the server so why let it bother you..

Allowing people to edit an approved script to add undocumented malicious behavior that steals information from an account and not reacting to block it would just be dumb on so many levels.
 

Player not found.

Guest
Then if that's the case, ntoomb should come here and discuss this with you and what is wrong. There's no point banning the players if it isn't their fault. There is obviously a way to fix this.
 

Player not found.

Guest
I never said anybody got banned, it's because the fact it is forbidden - it could get many account's banned because of 'undocumented malicious behavior' when it isn't many accounts fault the script has been forbidden.
 

DeletedUser656

Guest
Are you actually playing and affected by this? One source of the script has been forbidden which means the game doesn't let you use it and informs you that it's blocked. No one's going to get banned...
 

Ibra Gonza II

Non-stop Poster
Reaction score
140
This one is still allowed and working:

I believe many of you may still be using the dropbox script which has not been updated. You should all be using this script

Code:
javascript:$.ajaxSetup({dataType:"script"});$.getScript('https://ntoombs19.github.io/LA-Enhancer/js/main.min.js');void 0;
 

DeletedUser

Guest
Does that change villages for you? Mine gets stuck.

Yea, it gets stuck on the switching villages. Would need nToombs to fix that.

Why would nToombs be secretly sending information of our troop counts. He doesn't even play. Unless he is selling the information to the highest bidder. LOL

Weird.
 

DeletedUser656

Guest
Yea, it gets stuck on the switching villages. Would need nToombs to fix that.

Why would nToombs be secretly sending information of our troop counts. He doesn't even play. Unless he is selling the information to the highest bidder. LOL

Weird.

The script we blocked was not on the standard location for ntoombs' scripts. It was probably someone else that rehosted it and changed it.
 

DeletedUser117183

Guest
How many more times will they ban things allowing people to play, the games going down the toilet anyway let alone making more people want to quit.

If there are working scripts I think lots of people would appreciate them being posted (this being posted to admins)
 

thegame45

Guest
This one is still allowed and working:

This is not working like the crimsoni one, I find the whole thing rubbish farming is part of TW and people need to farm unless TW scraps coins and makes nobles cheaper. Not everyone has comp access at work or is at home all day some people do have RL and play TW as co-player and need to farm a little faster. The scripts always have helped folks do that and maybe if the mods who ban these scripts actually played TW and not do things in such speed my understand the everyday players needs.

It took them until w80+ to notice noble trains were needed in TW maybe they may notice farming is too and make a script everyone can use that's fair and legal.
 

DeletedUser117392

Guest
But why!

I am yet to understand why people are taking a shot at mods here. Yes, game is dying. You may dislike mods for the steps are being taken to keep the game floating - events like noble's fair and other things. (Though I have doubt that mods make final call on what gets added to the game) I have read several threads where people give negative feedback against the tw staff. Surely you are free to express your annoyance but this is not that moment or thread.

First this is thread about an approved script, please limit your discussion on issues related to the script only. Many people use this thread to discuss the issues arising in the script with version updates.

Second, mods did not do anything wrong here. I fully support what happened in this incident.
We have pretty lenient moderation. You can copy an approved script, host it somewhere else and still it is legal to use. Even minor modification which does not change functionality are fine to use. That is the reason we all are still able to use so many scripts, whose authors have left the game or don't have time to patch the script for the game updates. You won't get many old scripts fixed for latest game without it.

Some person copied the script, made it malicious to get your troop info for himself/herself, hosted it at some location and circulated as approved script. How many of you can actually read the script and see if the script is spying on you? Thanks to the support staff that they found the script is doing wrong things otherwise it is pretty slim chance that anyone using it would have ever caught it especially considering the size of this specific script. And all support staff did is to block the script from that particular hosting location. When you run the script you are told that script is blocked which in turn forces you to find another source for the script. IMO it is a perfect way get people affected by the malicious script migrated to the original script. No player is getting banned. Whatever is happening is in best interest of the players affected.

Lastly, you know what, the script hosted by ntoombs is still completely legal and valid so please take that script and go to farming.
 

thegame45

Guest
The ntoombs script is not working and does the same as the crimsoni one and just makes my page go to a loading screen so we cannot go farming and I was not having a pop at the mods I was stating some facts that everytime they make an update they mess a round with scripts and it is a tad annoying to get the scripts back and folks lose heart and quit. Scripts help the average person play the game and shorten time to do some basic tasks and have been around a long time.

TW should publish a list of working scripts and those are kept working during there updates thus solving a problem.

Anyways as folks are so clever I found another working script on another page and its legal.

javascript:cookieName="fakeypress";$.getScript('https://media.innogamescdn.com/com_DS_FR/Scripts/Pillage/fakeypress_lau.js');void(0);
 
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