Farming (LA) LA Enhancer (ntoombs19's FA Filter)

DeletedUser22739

Guest
Author
ntoombs19
Contributors
Ibra Gonza II
Quickbar Entry
javascript:$.getScript('https://scripts.ibragonza.nl/enhancer/enhancer.js');void(0);
Public?
Public
- Note from Moderation Team -
Please note that while this script is Approved for use, it is considered
illegal to leave your computer(*) and have it farm for you automatically. This will be considered as botting and punished as such.
(*) by for example using a weight


Renamed to LA Enhancer
There is a lot in this script so I understand it will be confusing to some people. If you have any questions or would like to report a bug, please message me or contact me on skype (username: ntoombs19).


The script (This is different than the one before)
//Edit by mod// currently working and legal version:

Code:
javascript:$.getScript('https://scripts.ibragonza.nl/enhancer/enhancer.js');void(0);

Original version:
Code:
[COLOR=#333333][I]javascript:$.ajaxSetup({dataType:"script"});$.getScript('https://ntoombs19.github.io/LA-Enhancer/js/main.min.js');void 0;[/I][/COLOR]

Settings Menu
i3N6GPF.jpg


What it does
This script has 3 main features: Filtering, page loading, and key commands. As you can see in the settings panel, you have the ability to load 1 page or all pages by setting last page to 'max'. So, "load pages 1 to max" will load all the pages. The script will show you what page is currently loading so your browser won't hang. For users with a poor network connection, the page loading can take a long time so loading fewer pages at a time would probably be a good idea. When clicking A, B, or C, the row containing those buttons will be hidden. If an error occurs such as "Not enough units" or "You can only send 5 attacks per second", the row will reappear and my script will not think it has been farmed yet. By setting filters, you can farm even faster by not having to check for various factors such as the last report, wall level, estimated resources, or whether the last attack received a full or partial haul. Those "info" images will provide details as to what that particular feature will do when you hover over it. The script also includes integration with the FA Keypress script to allow you to farm even faster. Now you can farm with the master button so you won't have to think about which button to click.
Disclaimer: there is no validation for correct input. It is the users responsibility to ensure all inputs have valid values.

Filters

  • Load Pages: Load's a set number of pages. The first input is the start page, the second number is the end page. Setting this to max will automatically use the last page.
  • Order/Direction: Selects what the pages will be ordered by and in what direction. This setting and the load pages setting cannot be changed after running the script for the first time. To change these settings, the page will need to be reloaded and the script run again.
  • Hide farmed rows: Saves the the village coordinates of any village you send troops to using this script in the browsers cache. If this filter is enabled, the script will hide all villages that have had troops sent to it since x amount of time. The format is in minutes so for 2 hours, the input would be 120 minutes. Changing this value will not change the time for villages already in the cache but will be the timeout for villages farmed after that value was changed. It is important to note that this does not set the timer once the attack lands but rather sets the timer when the attack is sent. Clicking the reset button will only reset the rows that are loaded on the page (including hidden rows). It will not reset rows if those rows are not loaded.
  • Hide/show continent(s): Hides or shows a list of continents separated by a comma. This is useful if the terms of a diplomatic relationship with another tribe is to not farm in their K.
  • Middle column filters: These filters will only be applied if the check box next to them is enabled.
  • Hide hauls: will hide whichever radio button is selected.
  • Hide attacks: Hide's rows where the number of attacks going to that village is greater than, less than, or equal to a number.
  • Hide wall lvl: Hides rows where the wall level is greater than, less than, or equal to a number. Rows where the wall lvl is a question mark will be assumed to have a wall lvl of zero.
  • Hide distances: Hides rows greater than, less than, or equal to (pointless?) a number. This input can have a decimal value (eg. 30.2)
  • Hide scout reports: Will remove rows where the estimated resources are greater than, less than, or equal to a number. Rows without any resource information will be assumed to have 0 resources.
  • Attack time filter: Hides/shows villages attacked within a certain time. Useful for C farming.
  • Hide reports: Checked report types will be hidden.
  • Apply/Reset: Clicking "Apply Filters" will run through all the rows and hide any rows that match a filter setting. Clicking "Reset Table" will show all rows loaded even if they were hidden by clicking the button or by a filter.
Profiles
Profiles allow the user to save settings in their browsers cache for later use.
  • Create new: Creates a new profile with the current settings. The user will be prompted to set a name for the profile. Profiles cannot have the same name.
  • Set default: Sets the selected profile to the default profile.
  • Delete: Deletes the currently selected profile. The user will be prompted to confirm they wish to delete the profile. The default profile can not be deleted.
  • Update: Setset the current inputs to the selected profile.
  • Export: Retrieves a string of text containing all the settings to be pasted in a notebook, forum, or mail.
  • Import: Opens prompt to paste exported settings
Keypress Settings
I stole this feature from crimsoni's FA keypress script. This aspect of the script works the same as that script. I recommend only mapping numbers, letters, and arrows for the keypress settings. Some of the characters won't show in text box the way they do on your keyboard so it may get confusing if you use anything other than the recommended keys.
Master Button Settings
This is what controls what action is taken when clicking the master button. If an MBS is enabled (checked) the script will look at that MBS and perform the selected action (A, B, C, Skip) if the row matches the profile. If the row does not match the first enabled MBS profile the script will then look at the next enabled MBS profile to see if it's a match and perform the action if it is. This process will occur for each enabled MBS in order until the row matches one of the profiles and the selected action is performed. If the row matches none of the profiles then the default action will be taken.
Languages
For those interested in viewing this script in a particular language, you can translate the following text into that language and I will add it to the script. Just change the text inside the quotes. Also be sure to tell me what language it is.
[SPOIL][NOPARSE]//Language: English
//Translator: ntoombs19
var filter_01 = "FA Filter Settings";
var filter_02 = "Instructions";
var filter_03 = "Created by";
var filter_04 = "Load Pages";
var filter_05 = "to";
var filter_06 = "Enable";
var filter_07 = "Hide All/None";
var filter_08 = "Scout Attack";
var filter_09 = "No losses";
var filter_10 = "Some losses";
var filter_11 = "Lost, but damaged building(s)";
var filter_12 = "Lost,but scouted";
var filter_13 = "Lost";
var filter_14 = "Order By";
var filter_15 = "Distance";
var filter_16 = "Time";
var filter_17 = "Direction";
var filter_18 = "Ascending";
var filter_19 = "Descending";
var filter_20 = "Hide Hauls";
var filter_21 = "Full";
var filter_22 = "Partial";
var filter_23 = "Hide Attacks";
var filter_24 = "Greater Than";
var filter_25 = "Less Than";
var filter_26 = "Equal To";
var filter_27 = "Hide farms sent to in the last";
var filter_28 = "minutes";
var filter_29 = "Reset";
var filter_30 = "Hide Wall Lvl";
var filter_31 = "Hide Distances";
var filter_32 = "Hide";
var filter_33 = "Show";
var filter_34 = "continent(s)";
var filter_35 = "Hide scout reports with resources";
var filter_36 = "villages attacked in the last";
var filter_37 = "minutes(s)";
var filter_38 = "Run default automatically";
var filter_39 = "Hide scout reports where C is disabled";
var filter_40 = "Farm Assistant";
var filter_41 = "Farm Assistant - Loading page";
var filter_42 = "Language";
var instructions_01 = "Checked report types will be hidden";
var instructions_02 = "Filters left unchecked will not be applied";
var instructions_03 = "Separate continents with a period. Example: 55.54.53";
var instructions_04 = "This filter will hide rows that were farmed \"n\" minutes ago. The default is 60 minutes. Changing the time will only affect newly farmed rows. Clicking reset will reset all the timers for each row but only the rows loaded.";
var instructions_05 = "Save and load your various settings configurations here. Changing profiles will load the selected profile. The default will load automatically when the script is run.";
var instructions_06 = "Adjust page size to 100 for faster page loading";
var dialog_01 = "Are you sure you want to reset your recently farmed villages?";
var dialog_02 = "You are already on the default profile. Would you like to create a new profile and set it to default?";
var dialog_03 = "Profile name";
var dialog_04 = "You already have a profile with that name. Please choose another name";
var dialog_05 = "Your profile name cannot be empty. Please try again.";
var dialog_06 = "You cannot delete your default profile";
var dialog_07 = "You cannot export/import the default profile. To export these settings, create a new profile, then try exporting again.";
var dialog_08 = "Copy to clipboard: Ctrl+C, Enter";
var dialog_09A = "FA Filter: ";
var dialog_09B = "
Instructions: To import this profile, copy the following line of code then import the copied settings by pasting them into the prompt after clicking import on the FA Filter Script settings panel
Code:
";
var dialog_09C = "
";
var dialog_10 = "Profile Settings";
var dialog_11 = "Ctrl+V to paste here settings here";
var dialog_12 = "You already have a profile with that name.";
var dialog_13 = "Reload this script to see the new language. This page will refresh automatically.";
var profile_01 = "Settings profile";
var profile_02 = "Apply";
var profile_03 = "Reset";
var profile_04 = "New";
var profile_05 = "Set Default";
var profile_06 = "Delete";
var profile_07 = "Update";
var profile_08 = "Export";
var profile_09 = "Import";
var profile_10 = "Default";[/NOPARSE][/SPOIL]Languages currently supported:
  • English
  • Spanish
  • Arabic
  • Greek
Future Improvements
  • Hide success messages, error messages, or both
  • Asynchronous page loading
  • Sorting by wall and resources
  • Village priority list to farm from more important villages first
  • Custom troop order (send certain troops first, second, third, etc...)
  • Custom filtering besides wall and distance
  • Auto pagination to reduce page loading time
  • Add two new versions (FA Filter Lite, and FA Filter Mobile)
 
Last edited by a moderator:
Upvote 4

shraman

Guest
Could anyone please tell me how to fix the following error:
"That button is not selectable ,skipping row"
 

DeletedUser121699

Guest
Hi all! I've started on rework of this script. For now it's just private, but I'll share it, if I'd be satisfied with rework. For now be aware that working script from Ibra Gonza II is sending some data to his own PHP page, it was not in normal version of the script and it is completely useless, he is just monitoring you. :)
 

Ibra Gonza II

Non-stop Poster
Reaction score
140
Correct
I send usage report (player ID and world) to my server which I process on the server so I get alerted by mail whenever there's a sudden drop in usage opposite to average load, so I know when there's something wrong with the script server and need to fix stuff :)
So before saying it's useless, you might want to know it isn't, it saved the script 3 weeks back before anyone noticed (or at least complained here) ;)

But good luck with your version, looking forward to it. Any new features planned?
 

DeletedUser121699

Guest
Ok, I'm really sorry, I've just seen sending to some PHP, I knew it wasn't something like troops of player etc. but you know. :)

I won't need it, because I chose github pages and that leads me to new features/versions, so server won't have problem as github is much more secure than my own server. :D

So new features:
- Rally Point button too
- Infinite profiles
- Loading from anywhere (as it was before Inno moved scripts to their CDN), but for now it is hardcoded to one URL, as they use hash in path. Maybe if you know something about getting script without needing to know hash all the time, it could safe some time.
For now I'll add (soon™) scripts from script tag to local storage and when it won't work, it will ask user to manually go to account manager.
 

Ibra Gonza II

Non-stop Poster
Reaction score
140
Sounds good.

Take into account however that focusing or clicking the attack button in rally point would be illegal, so I'm not sure how you'll go around that? :)
Maybe if you know something about getting script without needing to know hash all the time, it could safe some time.
What do you mean with this? I'm not entirely sure what the problem is.. :s
 

DeletedUser121699

Guest
We have Rally Point popup. This just shows the popup with right coords (per row). Nothing more, nothing illegal. :)

For know even your script is broken. You must activate at Loot Assistant. When I used it just redirected you tu Loot Assistant page. It loads "Accountmanager.js", but it moved somewhere else (to Inno Games CDN if you look at network requests). But now it's URL is something like "
https://dscs.innogamescdn.com/assets/YOUR_WORLD/RANDOM_HASH/js/game/Accountmanager.js_" and that hash is problem, I think that it assures that this file is always up-to-date, not cached. :)
 

DeletedUser121699

Guest
So if we could figure it, it would just automatically work all the time. I adumbrated my solution, so maybe that's the way. :)
 

Ibra Gonza II

Non-stop Poster
Reaction score
140
You can't make it faster either as TW limits it to 6'ish attacks per second. I already put it on the lowest possible delay. Making it lower would only cause more red alerts.
 

DeletedUser121699

Guest
Yeah, that's what I thought about... but maybe there is something different that is slow for them. Like page loading etc. and he asks for it. :)
 

DeletedUser118768

Guest
I'm having some problem with the script. It seams like the function "Villages sent to in the last X minute(s)" dosen't work. The script loads all villages every time. Another weird thing is that the guy I'm sitting have the script set up the exact same way and it works just fine.
 
Last edited:

Gejimayu

Guest
When I hit apply, nothing applies or loads. Pressing A, or any other hotkey I try to set, doesn't send any attacks.
 
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