Nukeawarness - Minimap overview

Do you like this idea?


  • Total voters
    18
  • Poll closed .

Seven Devils

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f0be1fd0ad95f1b05869e391dc3df0a4.png


Currently it looks like this if you click a village.If you hover over the village, it will look something like this.

11f0b0ed18ac4ab016b45f284a0816e4.png


Whats wrong you may ask? Well, for one thing - You only see 6 commands. I thought, could it be improved? Ignore green commands? As you can with incoming ones? Well, it's not a bad idea. However. I think i figured out a better way.

What if you are just randomly nuking for your friends, your friends has no clue if there are nukes inbound or not right? Well, they Could check all of these commands, which means they have to click the village and leave the map. Which you will need to do either way, but what if you are sending out nukes? Which ones got nukes inbound already?

I thought of the idea to remove one of the functions on the first picture and replace it by something else, maybe a fire flame such as

503b05b15e13ae118cdafe3a3a4022a0.png


In smaller scale obviously.

This would be used like the claim function, OR even better, just be automated when a red attack is sent to the village. This would indicate ; This village is under siege and needs possibly no further nukes inbound to it.

So you ask, you can already check this yourself, why would this benefit us? Well, it's true, you could. But if each village has 6+ attacks and the nukes are in the latter parts, you would have to manually check...Every...Single...Village.

Either automated or as the claim function works would be fine tbh. Would save us players Alot of time and would be a way better tool for the map when looking at what area is under siege and which lacks inbound nukes.

Just an idea.

Seven
 

JawJaw

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Approved for voting. Good luck
 

One Last Shot...

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Not keen on this suggestion. It essentially removes the purpose of sending fake attacks for watchtower worlds. That's bad for strategy, so on that basis it's a no from me.
 

Seven Devils

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Not keen on this suggestion. It essentially removes the purpose of sending fake attacks for watchtower worlds. That's bad for strategy, so on that basis it's a no from me.

Sorry, what? Could you explain this abit more as i'm not sure i get why you wouldn't need to send fakes? This idea is literally because the tribe sends so much fakes the real ones are hidden underneath all the spam
 
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So this would be for the tribe only / people you share commands with no a defensive tool?

So you could see where your shared commands have red commands headed?
 

Seven Devils

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So this would be for the tribe only / people you share commands with no a defensive tool?

So you could see where your shared commands have red commands headed?

Yes that is correct, so you don't have to manually go onto the village to check all commands. You would see there is a nuke inbound from the map
 

bobertini

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Not keen on this suggestion. It essentially removes the purpose of sending fake attacks for watchtower worlds. That's bad for strategy, so on that basis it's a no from me.

Googly,

This isn't about ignoring incomings to your villages.

This is just about ignoring tribal fakes to enemy villages in the village overview as far as I can see.
 

One Last Shot...

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Ah, I misunderstood. I thought this was meant both ways - to ignore greens on the map.

From a defending standpoint (doing it as a defender) it would be a bad addition. From an attacking standpoint it's a nice idea :)
 

Basand

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I like this idea. From previous worlds, I know we would have like 20+ fakes hitting every village and no idea where the nukes were hitting without actually clicking on the villages. Another option I would be ok with would be a counter above the commands that shows how many green/orange/red attacks are heading there. Could be used with this idea.

If you would see a flame, mouse over the village and see that there are 30 fakes, 0 orange, and 12 nukes. Or if there are 30/0/1, you might want to add a few more nukes depending on the location of the village.
 
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