Can someone tell me the troop count for nukes plz
not making excuses for it.According to the tribe T-S, a nuke looks like this
i said i was not making excuses/knowing the reason he sent it.If what you say is true then why would he send his OFF troops? If he was "purifying" then he could've kept the axes, LC and rams where they were and just killed off the DEF troops. Or if going for a DEF village, sent only the OFF troops this looks like a legitimate atk.
apologiesmy friend i mis-read XDi said i was not making excuses/knowing the reason he sent it.
Just trying to give a valid reason why he would. And i'm sure he meant to do some damage with sending off :icon_wink: Especially since pluto + T-S are so close together and if you check out the cheese and -F- thread, they are talked about in there.
I hope that was sarcasm :icon_eek:ma are a waste of time once the world progresses :icon_rolleyes:
Nope - it's impossible to have a perfect nuke. It always depends on the opponements defansive troops.Petarpavao said:[0,0,6000,0,50,2600,500,0,300,20]
both barracks and stable finish at the same time so it's perfect
The simulator is your friend Against sp/ar/hc or sp/sw/ar D the lc nuke is more effectiveArchers are a bitch to take out without MA in any stage of the game. They don't suddenly get weaker later on in the game. 500 MA included into any nuke will pwn the archers and save considerable amount of troops in the process.
I've just simmed it and nearly every defense i have tried has either been the same as both nuke types or in MA favor.The simulator is your friend Against sp/ar/hc or sp/sw/ar D the lc nuke is more effective
Massive ar stacks require ma but a) I've never seen anyone build 20k ar D and b) Bonfire is the weapon of choice for big stacks which need high lc nukes to the point of pure