DeletedUser
Guest
Hello everybody,
Seeing as the forums have become extremely dull over the past few days, with excess spam, flaming, I always enjoy discussing strategies, builds, anything TW related, as it's the reason why I play the game. The game itself is amazing, and the people who play it too. A discussion combines the two so hey :icon_razz: Anyway.....
So I thought I would extract parts from my puzzle guide and put together a discussion to both offenses and defenses for Archer worlds. So as usual, when going by with anything, I always try to apply what Purple taught me, the three most important factors in TW (No specific order):
• Speed
• Efficiency
• Versatility
I'll start with my favourite, my defence. Unless I'm missing something, as you'll see, it is in fact better than OE's and most/every other defensive build I've seen and I'll explain why in the following. First let me start by sharing my defence build:
- 4005 Spears
- 3250 Archers
- 100 Scouts
- 2000 HC
- 160 Catapults
Now with this defence, I have covered all three factors. OE's HC strategy requires an extra 1.2 days to be completed, and yet it's not as powerful. Here, have a look at the simulator. I'll refer to OE's Defence as Defence 1 and mine as Defence 2. Now I tested it against an impossible offense, based on a larger scale of the popular offenses from both the better and mediocre players, thus increasing its versatility and efficiency whereas OE's one is a lot less adaptable to a worthy opponent.
Defence 1)
Defence 2)
As you can see, Defence 1 kills fewer troops in total, in comparison to my Defence 2. Defence 2 kills a higher amount of total troops. Furthermore, you can apply OE's strategy as it also includes more HC than OE's defence. So in conclusion:
- Mine builds 2.7 days faster (Speed)
- It's a better defence (Efficient)
- It's has scouts in it. (Versatility) (Allows fanged fakes)
Now onto my offense, again, I've applied the same concept to my offense, just as the defence. Speed, efficiency and versatility. Let's advance with the offense numbers:
- 6250 Axes
- 2940 LC
- 320 MA
- 225 Rams
Evidently, this nuke kills more against a commonly used defence of 8k spears, 2k HC and similarly kills more against another basic D of 6.6k spears, swords and arhcers all accompanied by a level 20 wall. It's not wise using more than 500 MA in any nuke (bar extreme circumstances). 54 MA can kill 500 archers behind a level 20 wall. Again, this was tested against OE's Offense; I'll name his one Offense 1, and mine Offense 2. Here's the simulator against the impossible defence. Keep in mind I also tested this offense against those defences listed above:
Offense 1)
Offense 2)
As you can see, with my Offense 2, a significantly higher amount of troops and resources are lost than the amount lost with Offense 1. So in conclusion:
- Mine builds 6.6 days faster (Speed)
- Mine is evidently stronger (Efficiency)
- It's effective against all calibres of opponents (Versatility)
Note: I think it's also worth mentioning, OE's strategy isn't necessarily bad, but he really hasn't taken into account the difference in barracks/stables, nor the overall build time of his count and aimed it at a mediocre audience.
As a final note, I'll leave you with this image to refer back to, so you can see efficiency, versatility, and speed, at its best :icon_wink: Also, both my O & D have exactly the same farm population so finding one suitable village build will maximize efficiency and make it harder for people to distinguish what type each village is.
(Note: The above image is of a speed 2 server speed, however, the general fact that it's faster than other O/D's is still applied)
So what offensive & defensive builds is everybody else going with?
/Sasuke Uzumakii
Seeing as the forums have become extremely dull over the past few days, with excess spam, flaming, I always enjoy discussing strategies, builds, anything TW related, as it's the reason why I play the game. The game itself is amazing, and the people who play it too. A discussion combines the two so hey :icon_razz: Anyway.....
So I thought I would extract parts from my puzzle guide and put together a discussion to both offenses and defenses for Archer worlds. So as usual, when going by with anything, I always try to apply what Purple taught me, the three most important factors in TW (No specific order):
• Speed
• Efficiency
• Versatility
I'll start with my favourite, my defence. Unless I'm missing something, as you'll see, it is in fact better than OE's and most/every other defensive build I've seen and I'll explain why in the following. First let me start by sharing my defence build:
- 4005 Spears
- 3250 Archers
- 100 Scouts
- 2000 HC
- 160 Catapults
Now with this defence, I have covered all three factors. OE's HC strategy requires an extra 1.2 days to be completed, and yet it's not as powerful. Here, have a look at the simulator. I'll refer to OE's Defence as Defence 1 and mine as Defence 2. Now I tested it against an impossible offense, based on a larger scale of the popular offenses from both the better and mediocre players, thus increasing its versatility and efficiency whereas OE's one is a lot less adaptable to a worthy opponent.
Defence 1)
Defence 2)
As you can see, Defence 1 kills fewer troops in total, in comparison to my Defence 2. Defence 2 kills a higher amount of total troops. Furthermore, you can apply OE's strategy as it also includes more HC than OE's defence. So in conclusion:
- Mine builds 2.7 days faster (Speed)
- It's a better defence (Efficient)
- It's has scouts in it. (Versatility) (Allows fanged fakes)
Now onto my offense, again, I've applied the same concept to my offense, just as the defence. Speed, efficiency and versatility. Let's advance with the offense numbers:
- 6250 Axes
- 2940 LC
- 320 MA
- 225 Rams
Evidently, this nuke kills more against a commonly used defence of 8k spears, 2k HC and similarly kills more against another basic D of 6.6k spears, swords and arhcers all accompanied by a level 20 wall. It's not wise using more than 500 MA in any nuke (bar extreme circumstances). 54 MA can kill 500 archers behind a level 20 wall. Again, this was tested against OE's Offense; I'll name his one Offense 1, and mine Offense 2. Here's the simulator against the impossible defence. Keep in mind I also tested this offense against those defences listed above:
Offense 1)
Offense 2)
As you can see, with my Offense 2, a significantly higher amount of troops and resources are lost than the amount lost with Offense 1. So in conclusion:
- Mine builds 6.6 days faster (Speed)
- Mine is evidently stronger (Efficiency)
- It's effective against all calibres of opponents (Versatility)
Note: I think it's also worth mentioning, OE's strategy isn't necessarily bad, but he really hasn't taken into account the difference in barracks/stables, nor the overall build time of his count and aimed it at a mediocre audience.
As a final note, I'll leave you with this image to refer back to, so you can see efficiency, versatility, and speed, at its best :icon_wink: Also, both my O & D have exactly the same farm population so finding one suitable village build will maximize efficiency and make it harder for people to distinguish what type each village is.
(Note: The above image is of a speed 2 server speed, however, the general fact that it's faster than other O/D's is still applied)
So what offensive & defensive builds is everybody else going with?
/Sasuke Uzumakii