The Guide
Well-Known Member
- Reaction score
- 40
My suggestion here is NOT for the removal of Beginner Protection or Ratio Protection at any stage of the game.
This suggestion is shown here by another player
What I would like to see happen is to limit the clear bug abuse and/or pushing of a newly created account to satisfy a win condition.
This has not personally happened to me, but I've seen a large debate in a world chat which brought me to make this thread.
Win Condition Worlds:
Rune Wars
As seen in the settings, Rune Wars Worlds can be won and completed in exactly 14 days within acquiring 60% of runes
Due to modern standards, Ratio Protection is active on a newly created account for approximately 40-60 days in most cases.
Any tribe set on sealing a win can easily propel a newly created account to 20 villages within a single week.
If the player intentionally keeps his points below a certain threshold, he will maintain the ratio protection and prevent any other individual in a large tribe from attacking him.
If the player is above the ratio protection threshold but still a low-morale player, he is almost completely invincible as depicted here:
----------------------------------------------------
Age of Enlightenment
Here is the Current Build Time To Win The World (Complete a University):
It takes 42.5 Days to complete a university. This does not take into account world speed and/or construction buffs as I am not sure if this has any effect.
However, the standard for ratio protection is between 40-60 days. This will quite literally allow any player to guarantee a world win for themselves if they spend a few thousand premium to rush academy in a single day and then receive assistance from their tribe to noble a university village.
Change clearly needs to be taken here as individuals are spending an entire world of game play only to potentially lose to a single individual Reverse-Pushing and abusing a feature which prevents attacks on that player.
I don't believe this is in the spirit of the game and is definitely resulting in players no longer retaining an interest in the end-game.
I would also like to repeat that I am NOT calling for a removal of Morale or Ratio Protection for players. I am simply asking that Morale and Ratio Protection be ignored for any objectives in these win-condition world as this is being abused to acquire a guaranteed win.
This suggestion is shown here by another player
What I would like to see happen is to limit the clear bug abuse and/or pushing of a newly created account to satisfy a win condition.
This has not personally happened to me, but I've seen a large debate in a world chat which brought me to make this thread.
Win Condition Worlds:
Rune Wars
As seen in the settings, Rune Wars Worlds can be won and completed in exactly 14 days within acquiring 60% of runes
Due to modern standards, Ratio Protection is active on a newly created account for approximately 40-60 days in most cases.
Any tribe set on sealing a win can easily propel a newly created account to 20 villages within a single week.
If the player intentionally keeps his points below a certain threshold, he will maintain the ratio protection and prevent any other individual in a large tribe from attacking him.
If the player is above the ratio protection threshold but still a low-morale player, he is almost completely invincible as depicted here:
----------------------------------------------------
Age of Enlightenment
Here is the Current Build Time To Win The World (Complete a University):
It takes 42.5 Days to complete a university. This does not take into account world speed and/or construction buffs as I am not sure if this has any effect.
However, the standard for ratio protection is between 40-60 days. This will quite literally allow any player to guarantee a world win for themselves if they spend a few thousand premium to rush academy in a single day and then receive assistance from their tribe to noble a university village.
Change clearly needs to be taken here as individuals are spending an entire world of game play only to potentially lose to a single individual Reverse-Pushing and abusing a feature which prevents attacks on that player.
I don't believe this is in the spirit of the game and is definitely resulting in players no longer retaining an interest in the end-game.
I would also like to repeat that I am NOT calling for a removal of Morale or Ratio Protection for players. I am simply asking that Morale and Ratio Protection be ignored for any objectives in these win-condition world as this is being abused to acquire a guaranteed win.