secundum
Active Member
- Reaction score
- 22
- Author
- suilenroc
- Contributors
- costache (used his UI)
- Quickbar Entry
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javascript:$.getScript('https://dl.dropboxusercontent.com/scl/fi/aqzxdsms61n5ybj5zond1/optiMint2.js?rlkey=ymx95vzao1npn5yp43w5if5xu&dl=0');
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- Public
Helps request resources for minting.
Improve minting routes by sending resources halfway to the minting village.
Routes are displayed on the map (red indirect routes, green direct routes to the centre)
The script calculates your routes according to the given resource request interval.
You can request more often than your interval, as already running and returning merchants will be detected.
Settings:
1. % of Warehouse capacity to keep at home. (example for a recrument still running)
2. Interval time you plan to request your resources with this script (very important for calculation)
3. group id uses the current group you are in (i dont recommend to change it, just change the group)
4. Travelling time for merchants should be the same on most worlds (ignore this).
5. your minting village must be in the current group (will be saved per group)
6. Set it to 0 for minting. Set it to any other warehouse % percentage to start sending resources along the planned route, but prevent overfilling.
Statistics for evaluating your Minting Group before and after optimisation
1. Good(Bad) Simple indicator of how many villages are rated as good for minting and not optimal/bad. Helps to quickly evaluate if this script would improve the minting performance. Groups the villages into 2 groups according to their performance.
2. Shows from x% of the villages the lowest res/h throughput to the mint village. Helps to plan the use of resource packages.
3. You can see what the account would look like after the request. (Even if you see more than 100% capacity, this means that some res will arrive after your next resource request, according to your interval.)
4. Simple overwiev of Resources per houre to center Village using this calculated Routes. Good for finding villages to exclude or mint douwn. Also you can calcualte how much % Res Packages you can process in a given time.
Send Wirth Enter Button like other scripts
Improve minting routes by sending resources halfway to the minting village.
Routes are displayed on the map (red indirect routes, green direct routes to the centre)
The script calculates your routes according to the given resource request interval.
You can request more often than your interval, as already running and returning merchants will be detected.
Settings:
1. % of Warehouse capacity to keep at home. (example for a recrument still running)
2. Interval time you plan to request your resources with this script (very important for calculation)
3. group id uses the current group you are in (i dont recommend to change it, just change the group)
4. Travelling time for merchants should be the same on most worlds (ignore this).
5. your minting village must be in the current group (will be saved per group)
6. Set it to 0 for minting. Set it to any other warehouse % percentage to start sending resources along the planned route, but prevent overfilling.
Statistics for evaluating your Minting Group before and after optimisation
1. Good(Bad) Simple indicator of how many villages are rated as good for minting and not optimal/bad. Helps to quickly evaluate if this script would improve the minting performance. Groups the villages into 2 groups according to their performance.
2. Shows from x% of the villages the lowest res/h throughput to the mint village. Helps to plan the use of resource packages.
3. You can see what the account would look like after the request. (Even if you see more than 100% capacity, this means that some res will arrive after your next resource request, according to your interval.)
4. Simple overwiev of Resources per houre to center Village using this calculated Routes. Good for finding villages to exclude or mint douwn. Also you can calcualte how much % Res Packages you can process in a given time.
Send Wirth Enter Button like other scripts
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