Player activity breakdown per tribe

bobdobbs

Guest
An interesting player breakdown per tribe from the TW points tables - snapshot from today

Active = actively gaining/contesting villages (all green or red and green)
Flat = no change
Smashed = all red and loosing villages - (by friendly or enemy tribe)
Semi active = minor red or green changes

TAO - [BA] - 13th - NP - titans
Active 22 - 33 -30 - 30 - 12 = 133
Flat 18 - 24 - 15 - 6 - 10 = 73
Semi 9 - 7 - 15 - 14 - 11 = 56
Smashed 3 - 0 - 1 - 2 - 0 = 6

HAV - BOS
Active - 30 - 27 = 57
Flat - 13 - 5 = 18
Semi - 14 - 27 = 41
Smashed - 22 - 10 = 32

All stats give or take - There are bound to be some counting mistakes here

To be fair, I should probably upgrade any semi-active that is showing significant increases in ODA AND move any SMASHED player to flat if they are being nobled entirely by a friendly tribe.

In all tribes but NP, Real Life (semi+flat) is a bigger hazard then the opposing tribes.
 

MM_HUN

Guest
unfortunately I'm kind of unsure if twstat's related view isn't bugged as if you check Regent, he is marked as someone who was losing scores even lately... but in fact, he has been rimmed (in-tribe) more than a week ago (as it's correctly displayed on his personal twstats page too). So the numbers seem pretty much incorrect/out-of-sync at cases...
 

bobdobbs

Guest
Sooo its even worse for HAV and BOS than the stats show? I can live with that
 

crazychamps

Guest
haha, well twstats was always out by around 1-2 days on player's pages, so i wouldnt be surprised if it is worse as MM stated on tribe pages!
 
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