DeletedUser
Guest
An interesting player breakdown per tribe from the TW points tables - snapshot from today
Active = actively gaining/contesting villages (all green or red and green)
Flat = no change
Smashed = all red and loosing villages - (by friendly or enemy tribe)
Semi active = minor red or green changes
TAO - [BA] - 13th - NP - titans
Active 22 - 33 -30 - 30 - 12 = 133
Flat 18 - 24 - 15 - 6 - 10 = 73
Semi 9 - 7 - 15 - 14 - 11 = 56
Smashed 3 - 0 - 1 - 2 - 0 = 6
HAV - BOS
Active - 30 - 27 = 57
Flat - 13 - 5 = 18
Semi - 14 - 27 = 41
Smashed - 22 - 10 = 32
All stats give or take - There are bound to be some counting mistakes here
To be fair, I should probably upgrade any semi-active that is showing significant increases in ODA AND move any SMASHED player to flat if they are being nobled entirely by a friendly tribe.
In all tribes but NP, Real Life (semi+flat) is a bigger hazard then the opposing tribes.
Active = actively gaining/contesting villages (all green or red and green)
Flat = no change
Smashed = all red and loosing villages - (by friendly or enemy tribe)
Semi active = minor red or green changes
TAO - [BA] - 13th - NP - titans
Active 22 - 33 -30 - 30 - 12 = 133
Flat 18 - 24 - 15 - 6 - 10 = 73
Semi 9 - 7 - 15 - 14 - 11 = 56
Smashed 3 - 0 - 1 - 2 - 0 = 6
HAV - BOS
Active - 30 - 27 = 57
Flat - 13 - 5 = 18
Semi - 14 - 27 = 41
Smashed - 22 - 10 = 32
All stats give or take - There are bound to be some counting mistakes here
To be fair, I should probably upgrade any semi-active that is showing significant increases in ODA AND move any SMASHED player to flat if they are being nobled entirely by a friendly tribe.
In all tribes but NP, Real Life (semi+flat) is a bigger hazard then the opposing tribes.