Coefficient
Guest
Let me start by saying - I realise Co-Playing is not officially supported by tribal wars. This is NOT an plea to start supporting it - its actually a suggestion on a method on how tribal wars could build in support for two people playing the same account WITHOUT having to access any other players "main account" - ever! In essence its a way to completely DO AWAY with the current - unsupported - method of several people directly accessing an account (and the associated risks that come with it) - Hopefully this is enough of a concept to not have the idea shot down in flames
THE PREMISE
Two players agree to "merge" on a world. In our idea, this is an option in game that both parties have to enter each others names to and agree. There is a 3 day period during which any party can withdraw from the arrangement. After the 3 days, players accounts are "merged" on the world - there is no need to conquer villages.
THE METHOD
The player who is now hosting simply logs into their own account. Using the structure already in place for account sitting, the player who is now co-playing logs into his OWN account (which has no villages) and uses the Account sitting style interface to access the other account. Neither player will ever enter the other players account directly. If one player logs in, the other player will be kicked off - strictly only one player at a time. Only 2 players can ever be on one account - it is not possible to have giant merged accounts, helping to keep the game balanced. Direct account access between players becomes forbidden in the rules.
A DISPUTE
If the players have a dispute, they can go their separate ways in a very similar way to how they started playing the account. Both players agree to separate and the co play ends. Players keep their original villages, and split all new villages 50/50 completely randomly (sure it sucks, but they agreed to coplay!) Both players are also barred from co-playing again for one month (to prevent abuse of this system)
SUMMARY
This method completely eliminates the need to share account information, allows tribal wars to support co-playing and uses infrastructure (account sitting interface) thats already there, speeding up development and implementation.
THE PREMISE
Two players agree to "merge" on a world. In our idea, this is an option in game that both parties have to enter each others names to and agree. There is a 3 day period during which any party can withdraw from the arrangement. After the 3 days, players accounts are "merged" on the world - there is no need to conquer villages.
THE METHOD
The player who is now hosting simply logs into their own account. Using the structure already in place for account sitting, the player who is now co-playing logs into his OWN account (which has no villages) and uses the Account sitting style interface to access the other account. Neither player will ever enter the other players account directly. If one player logs in, the other player will be kicked off - strictly only one player at a time. Only 2 players can ever be on one account - it is not possible to have giant merged accounts, helping to keep the game balanced. Direct account access between players becomes forbidden in the rules.
A DISPUTE
If the players have a dispute, they can go their separate ways in a very similar way to how they started playing the account. Both players agree to separate and the co play ends. Players keep their original villages, and split all new villages 50/50 completely randomly (sure it sucks, but they agreed to coplay!) Both players are also barred from co-playing again for one month (to prevent abuse of this system)
SUMMARY
This method completely eliminates the need to share account information, allows tribal wars to support co-playing and uses infrastructure (account sitting interface) thats already there, speeding up development and implementation.