Mintyfresh
Skilled Soldier 18 & Master Commander 21 & 22
- Reaction score
- 4,382
This months topic has been brought directly from the people in charge of game development, so these are questions (in particular but not exclusively) that the development team would like answers from the community regarding:
1) If you are smart then you can predict roughly what people/new players will be building and then take advantage of that. I.E its not until i think 76 village points that players get the quests to get starter spears/swords so you know its highly likely that the village is a free farm (out of BP). Its also incredibly static and one-dimensional. Do XYZ with no consideration for any variables and inevitably whenever you follow a set course with no deviation you will be taken advantage of by people who have the experience to be flexible.
2) I'd say its okay at teaching the very basics but does a poor job beyond the first couple of days worth of building. For some reason the quality and quantity of quests drop off dramatically and instead turn into very boring and poorly thought out "build 20 claypit and have 5k units" or something like that which is not interesting or engaging or particularly useful for players to grow. There is no kind of indication of the different build paths you can go with your village - i.e. defensive orientated or offensive etc so most new players end up with an awful mixxed build that does nothing for them and their player development
3) I'd say either free open world sandbox environments (like those tutorial worlds i mentioned) where experimentation and stuff is encouraged. The other possibility which i feel has some merit would be for actual guides to be commissioned from the community. As in rather than having 0 support and 0 interest and 0 involvement with the guides that people sometimes make to actively encourage and ask people to create them. Perhaps offer some kind of tangible rewards maybe for quality content? I think that would be a good idea
Let me know your thoughts
- How do the current quest lines force players to act in ways they may find strategically disadvantageous?
- Do the quest lines do a poor job at teaching the basic because Tribal Wars can be approached from many different strategies?
- How can we teach players the most important information for early success without “forcing” them through specific quest lines?
1) If you are smart then you can predict roughly what people/new players will be building and then take advantage of that. I.E its not until i think 76 village points that players get the quests to get starter spears/swords so you know its highly likely that the village is a free farm (out of BP). Its also incredibly static and one-dimensional. Do XYZ with no consideration for any variables and inevitably whenever you follow a set course with no deviation you will be taken advantage of by people who have the experience to be flexible.
2) I'd say its okay at teaching the very basics but does a poor job beyond the first couple of days worth of building. For some reason the quality and quantity of quests drop off dramatically and instead turn into very boring and poorly thought out "build 20 claypit and have 5k units" or something like that which is not interesting or engaging or particularly useful for players to grow. There is no kind of indication of the different build paths you can go with your village - i.e. defensive orientated or offensive etc so most new players end up with an awful mixxed build that does nothing for them and their player development
3) I'd say either free open world sandbox environments (like those tutorial worlds i mentioned) where experimentation and stuff is encouraged. The other possibility which i feel has some merit would be for actual guides to be commissioned from the community. As in rather than having 0 support and 0 interest and 0 involvement with the guides that people sometimes make to actively encourage and ask people to create them. Perhaps offer some kind of tangible rewards maybe for quality content? I think that would be a good idea
Let me know your thoughts