Relocation settings

Do you like this idea?


  • Total voters
    13
  • Poll closed .

Eakshow McGee

Still Going Strong
Reaction score
973
Currently there are 2 Relocation settings (" Choose starting direction: "), Active & Deactivated. No other seems to exist from what i understood from jawjaw.

Active allows you to choose a direction, eg. Northwest, Southeast etc. and Near a specific player.

Deactivated means you dont get a relocation item, you start the world, and you land somewhere on the world and have to live with that location. You are however allowed to restart near tribe if nobled. You also start near tribemember if preregister.

However this setting probably not suitable for a normal world, and need some extra tweeks to work there.


So the suggestion is to combine some of the stuff from both of these, in a hope to make it good and viable for a normal world.
So the new setting would be something like this:
  • Players can choose a starting direction, northwest, southeast etc. with relocation item. (From Active setting)
  • Players starting in same tribe with prereg will start near each other. (From both settings)
  • Players cannot use relocation item to start near a player. (From Deactivated setting)
  • Players cannot relocate near a player when completely nobled, only their tribe. (From Deactivated setting)

Deactivated doesnt seem to be that common, only seen it on latest classic. Its a nice setting to reduce how easy it is to use push accounts, since either both players have to start in same tribe to get near each other, or a lot of tries with multiaccounts to get near each other later on. But you can also not start later on and play with your friends in the same area which sucks...
 

Eakshow McGee

Still Going Strong
Reaction score
973
One addition that doesnt exist but could be fun if this is implemented, is maybe to add north, west, south and east as a direction to choose from when relocating, allowing tribes to spread in different locations.
 
Top