Rounds explained (plus winners)

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DeletedUser15106

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Bash rounds

Objective: Bash opponents to death. The winner will not be determined by points as usual, but by opponents defeated as attacker. Normal bash rounds will not allow ennobling of other villages (if ennoblements are enabled this will be stated in the round plan).

Winner: Top player in ODA (Opponents Defeated as Attacker)

Farm limit: Per farm level only 150 defensive units are supported (this number occasionally varies and will be outlined in the round plan).

Farm limit explained
If the round plan states that only 150 defensive units are supported, for example, this means that for every farm level, 150 units will defend with 100% efficiency. Any extra units in the village will fight with lower efficiency. So at 30 farm, 4500 units would defend with 100% efficiency, while the rest would not defend with their full power.

Farm limit x Farm level = No. of units that will defend with their full strength
 
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DeletedUser15106

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Cat rounds

Objective: to catapult your opponents' villages. The player with the highest point village wins. Nobling will be disabled – every player will remain with one village.

Winner: The player with the highest point village at the end of the round.

Note: If there is a tie in the largest village (which is fairly common in this type of round), any premium prize for the round will be split evenly between winners.
 

DeletedUser15106

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Cluster rounds

Objective: This will be like normal rounds, except that the nobling distance is greatly reduced greatly. You will not be able to noble more than around 25 squares from a village, forcing you to build up areas of control. The maximum nobling distance will be set on a round-to-round basis. Please check the round planner for the max. nobling distance for each cluster round to avoid unpleasant surprises.
 

DeletedUser15106

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Conditional win rounds

Objective: Conditional rounds are played to a set of winning conditions (either for the player or the tribe). These conditions can be either point requirements, or village requirements, or both.

When a player (or tribe) meets the winning conditions, this has to be maintained for a specified amount of time. Other players receive a report notification that someone has met the winning conditions.

Once the winning condition has been met and held for the required time, the round will end automatically.

If the end of the round is reached and no-one has met and held the winning conditions, the winner is the player (or tribe) with the highest points at the end of the round.

Winner: First player/tribe to meet the winning conditions and hold them for the required time. If the end of the round is reached with no-one meeting these conditions, then the top tribe/player will win.

Previous winners
  • #797 (First PLAYER to hold 175k points for a period of 30 minutes wins the round.) - SethLaw
  • #777 (First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round.) - hailuoto (winning conditions not met)
  • #693 (First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round.) - kid4256 (winning conditions not met)
  • #612 (First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round.) - NemesisCs (Winning conditions not met)
  • #599 (First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round.) - valverde77 (Winning conditions met)
  • #583 (First PLAYER to hold 12.154 points for a period of 5 minutes wins the round.) - Ihavenomercy (??)
  • #576 (First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round.) - gozzo (Winning conditions not met)
  • #573 (First PLAYER to hold 12.154 points for a period of 5 minutes wins the round.) - miauu (Winning conditions not met)
  • #558 (First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round.) - Ihavenomercy (Winning conditions not met)
  • #543 (First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round.) - X-ler (winning conditions not met)
  • #534 (First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round.) - TheCAMCI. (Win requirements have been met and held for long enough. Server closed.)
  • #526 (First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round.) - JB4-Slayer (winning conditions not met)
  • #510 (First PLAYER to hold 70 villages AND 350k points for a period of 1 hour wins the round.) - RuneOfMagic (Win requirements have been met and held for long enough.)
  • #504 (First PLAYER to hold 50 villages AND 250k points for a period of 30 minutes wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round.) - *daddyjpimp187* (winning conditions not met)
  • #496 (First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round.) - leul din bacau (Win requirements not met)
  • #492 (First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round.) - SeXy can I???? (Win requirements have been met and held for long enough. Server closed.)
  • #486 (First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round.) - trynet (Win requirements have been met, but not held for long enough.)
  • #484 (First PLAYER to hold 70 villages AND 350k points for a period of 60 minutes wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round.) - insertnamehere101 (Win requirements have been met and held for long enough. Server closed.)
  • #475 (First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round) - Adrian D. (Win requirements have been met and held for long enough. Server closed.)
  • #474 (First PLAYER to hold 40 villages AND 200k points for a period of 30 minutes wins the round) - lekes (Win requirements have been met and held for long enough. Server closed.)
  • #465 (First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round) - nunners - (Win requirements have been met and held for long enough. Server closed.)
  • #462 (First PLAYER to hold 60 villages AND 600k points for a period of 1 hour wins the round) - Xalenryoh (Win requirements have been met and held for long enough. Server closed.)
  • #450 (First PLAYER to hold 50 villages AND 500k points for a period of 30 minutes wins the round.) - r0.ruNn3R (winning conditions not met)
  • #444 (First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round.) - 4aqest (Win requirements have been met and held for long enough. Server closed.)
  • #438 (First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round.) - Ihavenomercy (winning conditions met but round ended before they were held the required time)
  • #1022 (First PLAYER to hold 40 villages AND 200k points for a period of 30 minutes wins the round.) - Xela186
 
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DeletedUser15106

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King of the Hill

Objective: At the start of the round, a number of "hills" (1-5 villages) will be created by admins. These hills will be villages with large amounts of defence and "unusual" building levels.

Your goal is to conquer as many hills as you can. Fuller details of each round will appear below when they are planned.

Winner: The player holding the most Hills at the time of round closing. In the event of a tie for 'most Hills', the player with the highest Opponents Defeated as Attacker will receive the prize.

Previous winners
#814
roboex is the winner, with a gap of 47,424 ODA points between himself and the runner up, kylelellis.

#784
KaLa rom.killer.
 
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DeletedUser15106

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Precision rounds

Objective: Precision Rounds are rounds where the victory condition is something other than 'Hold Rank 1 at time of round closing'. There are a great number of victory condition possibilities, including but not limited to:
  • Player closest to a set average points per village
  • Player closest to a certain ODA score
  • Player with total points closest to a preset amount.

Winner: Winning conditions will be announced in the round description.

Previous winners
  • #774 - Blue Bully
  • #732 - Ihavenomercy
  • #713 - rO.ruNn3R.
  • #703 - floadi/liviu890. The round description here should have read "at least 4 villages" as a winning condition. As this is not crystal clear in the round description, both floadi and liviu890 are the winners.
 
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DeletedUser15106

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Random-tribe rounds

Objective: When you join the round you will be automatically placed in a tribe. Tribe members cannots attack each other or support outside their tribe. Outside trade is also disabled.

Number of tribes: 2-4, announced in the round description.

Previous winners
  • #896 - austinler - 100pp (top player of winning tribe)
    lycan. - 30pp for his contributions with attacks
    snake.0, HALO-GOD - 30pp each for their contributions to tribe support
    Rawr.143 - 30pp for his efforts in leading Team A.
  • #899:
    rawr.143 - 100 premium points (top player of winning tribe)
    .Limited Angel. - 30pp for contributions to tribe leadership.
    GuinnessI & admiral phoenix (30 pp each for contributions to tribe support)
    erixxx - 30pp for contributions to tribe ops.
 
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One Last Shot...

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Insanity Rounds

Objective
: Insanity Rounds are rounds where noble loyalty drops are significantly lower than normal. Your task is to capture a player owned village...but be warned, others will be doing the same! Tactics are as important as skill in these rounds.

Winner: Winning conditions will be announced in the round description. This will involve being the first to reach a second village (with the possibility of a point threshold too).
 

Basand

Senior In-Game Staff
Tribal Wars Team
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Barbler Rounds

Objective
: Barbler Rounds consist of a higher than normal number of barbarian villages on the map. The goal is to have as many villages as possible!

Winner: The player with the most villages (not points!) at the end of the round will win!
 

Basand

Senior In-Game Staff
Tribal Wars Team
Senior
Team
Speed Admin
Reaction score
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Noble Madness

Objective
: Gain as many points as possible. Loyalty drops are altered (typically to 100!)

Winner: The player with the most points at the end of the round will win!
 

Basand

Senior In-Game Staff
Tribal Wars Team
Senior
Team
Speed Admin
Reaction score
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Startup

Objective
: Gain as many points as possible. This round simulates the first couple of days of a normal world. Beginner protection is active for the entire round, speed is typically 24 with a 2 hour duration. This would simulate the first 48 hours of a 1 speed world or the first 24 hours of a 2 speed world.

Winner: The player with the most points at the end of the round will win!
 
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