Scheduled Tribe Disbanding

Do you like this idea?


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    41
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Seven Devils

Still Going Strong
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411
Just to elaborate a little more on why I think this matters: The duke role has only a few extra privileges versus the baron role. Disbanding the tribe is the most important of those extra privileges.

The reason this takes away so much from the game, is that it removes the main reason why it's important to keep a duke account secure. It should be important to keep a duke account secure, to make sure only the people you can absolutely, completely, inherently trust have access to those duke privileges. Changing that affects the game in a variety of ways, even if nobody is actually spying or looking to betray your tribe, because you always have to assume that they are.

Also, in my opinion, the vast majority of cases (nearly all, I suspect) where this change would be relevant, are related to coplaying. In that sense, I personally would view implementing this suggestion as a change of stance on officially supporting coplaying.
I do suppose TW crew would help the tribe that has a duke account hacked and disbanded the tribe.

Cause it feels alot like the TW crew does not care about what happens "Hey, should have kept it more secure" Like yeah, we all are IT professionals who has a 24 letter pw with numbers and whatnot we keep in our pocket L. Shit will happen and to just point it at "YOU should have kept it more secure when actually YOU as in INNOgames could prevent shit from going down is just a laugh.

Sort of funny we actually have to request these things. 99% player base will find this useful, a few pricks thinks its all apart of the game.
 

Basand

In-Game Staff
Tribal Wars Team
Team
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39
I disagree with this suggestion.

Trusting those that you give duke privileges to is of utmost importance. If you do not, then why give them the privileges? If you do and then they still betray you, that is just showing their cunning in the way they wish to play the game. It is dirty, sure. But it is how this game has been played since the beginning.

As was said before, coplaying is not supported. What that means is that if a coplayer does something on your account it is the same as if the original owner did it. Stating that having a coplayer log in and disband the tribe is scary just doesn't make sense when from the TW point of view, all players on an account are one.

I am not 100% against this suggestion but I am more against it than for it. The only reason I am not 100% against it is that these small, fast worlds that make up modern TW are subject to faster spirals when a single player can affect a large tribe. When there were dozens of Ks, a single tribe collapse didn't instantly set the course for the world.
 

One Last Shot...

Senior In-Game Staff
Tribal Wars Team
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I do suppose TW crew would help the tribe that has a duke account hacked and disbanded the tribe.

Cause it feels alot like the TW crew does not care about what happens "Hey, should have kept it more secure" Like yeah, we all are IT professionals who has a 24 letter pw with numbers and whatnot we keep in our pocket L. Shit will happen and to just point it at "YOU should have kept it more secure when actually YOU as in INNOgames could prevent shit from going down is just a laugh.

Sort of funny we actually have to request these things. 99% player base will find this useful, a few pricks thinks its all apart of the game.
Hacking = people forcing themselves into an account without prior access to the password. That is essentially never the case. It is always down to individuals willfully sharing their passwords with the wrong person.

You don't need to be an IT professional with a 24 letter pw and numbers. You just need to keep your password safe. It really is as simple as that.

If you choose not to do keep your password safe, then that's entirely on you and anything that happens is entirely down to that simple decision you made.
 

AuroraMoon

Non-stop Poster
Reaction score
151
As was said before, coplaying is not supported. What that means is that if a coplayer does something on your account it is the same as if the original owner did it. Stating that having a coplayer log in and disband the tribe is scary just doesn't make sense when from the TW point of view, all players on an account are one.
if co-playing was supported - would that change how you approach/view the situation??

also just personal opinion but considering that there are rules around merging accounts in order to co-play
i personally dont understand how it is not supported by inno/tw - comes across as more turning a blind eye to avoid the issues that it causes
 

DaWolf85

Senior In-Game Staff
Tribal Wars Team
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507
if co-playing was supported - would that change how you approach/view the situation??
Coplaying not being supported means that as a general rule, we don't consider who has the right to take actions on a certain account. Every player on an account has an equal right to use it and all of its privileges - you may have heard the term "We consider accounts, not players". Personally, I feel that when the main argument for this feature is the idea that not everyone on an account is trustworthy, that means this feature supports coplaying in a way that existing rules and features do not. It would of course be up to Inno whether they wanted to implement that, but I feel it is worth pointing out.

Cause it feels alot like the TW crew does not care about what happens
When people start suggesting changes to make it easier to allow people whom you don't fully trust onto the most important account in a tribe, I do think it's worth pointing out that is a fundamental change to the game as it is. I personally find it a bit of a ridiculous change. You might not. We're allowed to disagree about that.

Suggesting that somehow mods are in favor of tribes being destroyed is a bit disingenuous. First of all, because we're commenting here as players, not moderators. A few of us just happen to agree and feel rather strongly about this. That has anything to do with us being moderators (of course, that will never stop it being brought up needlessly). But second of all, because we actually do care about these sorts of things. That's why JawJaw made an announcement post explaining how we interpret the rules surrounding account recovery, and recommending some common-sense account security measures. Personally, I just feel it is better to combat these sorts of things by increasing the importance of account security, and emphasizing it to players.

The fact is that you recruit coplayers knowing that there are risks. For a duke account, that goes double. There is ample information to help you understand the risks. The game doesn't hold your hand or let you down softly with other social aspects. And to me, there is just no convincing argument for why this should be any different.
 

Basand

In-Game Staff
Tribal Wars Team
Team
Reaction score
39
if co-playing was supported - would that change how you approach/view the situation??

also just personal opinion but considering that there are rules around merging accounts in order to co-play
i personally dont understand how it is not supported by inno/tw - comes across as more turning a blind eye to avoid the issues that it causes
As stated by DaWolf85 above, we consider accounts not players. If we supported coplaying, it would mean that we would need to address each individual player on the account instead of the account as a whole. The excuse "my coplayer did it" would be more prevalent than blaming your dog for eating your homework in school.