my first world was 36, i am not an old-worlder, so you can speak on old worlds, i can only speculate on what i care nothing about
but w64 is starving for public posts (w65 has already doubled our number of posts), so i will debate anyway :icon_razz:
though my first world was 36, i nobled 2 villages in w21 which i had joined after playing w36 for about a month
there i was attacked by a player with more than a million points who was not even top 50
i expected to be rimmed ofc, i was 6k, but i knew nothing about morale (w36 was no morale)
i realized then that i could prolong the inevitable doom, but would simply be wasting my time
i understood then...
there is a point where you simply should not be starting a world, unless you are pro and/or have connections.
this is part of why new worlds are always starting, rather than start a world where some players already have 1 mill points, you can star a world where only the top core players have the capability of nobling to the rim, but it is not yet profitable for any of them to try it.
you are correct in that the game has changed and players have developed the first world strategies and honed them into a science over the passing time
for example, at some initial point there must not have been any guides of any value, cuz the game had not been played for years yet with players actually testing different start ups on different worlds, for example, the myriad ways to farm did not yet exist i suppose is another example
where you are incorrect is that the conclusion from the evidence you presented is not that less people are joining tw, or that their chance for success against more veteran opponents is an obstacle too great to be overcome
in w64 i lead ~MW~ and have personally recruited a number of players who have not played tw before w64 into ~MW~
~MW~ is a premade which has consistently been amongst the most promising of w64 tribes since the moment it was created
in fact, our #1 and #3 rank players just started tw in W62
but from 62, they did not start 56, they started w64, and w56 will end before some older worlds
there will never again be worlds like w11 where the map gets full, things have changed, but it is not because the game is dying because new players do not have a chance
this is my advice to new players...
join w66 when it starts, but plan to play it as a learning experience
2 weeks into the world, restart, even if you have not been attacked (see above)
now you are on the rim 2 weeks after the world start
the players who got the best starts will just be looking at nobling their first villages in the core (i have not checked the world settings or check the first noble stats for recent worlds, but 2 weeks is about when good start up players hit this stage)
you will be more than a k away with less competition and better farming
build troops and farm, message the players around you and try to cultivate relationships, join the biggest tribe you can in your area, noble easy targets that are close as fast as possible till you have a small cluster
join in tribe ops, read the support posts and learn to fight, then fight bigger and better opponents till you are rimmed
then start w67 or w68 depending on how much time it took
if you do not start well, restart that world after 2 weeks
at that point, you could be the .gentlemen or mgmyo of w68
they began in w62, they have both been rank 1 in ~MW~ and despite starting w64 two weeks after the world began, 1 is top 20 in the world and the other is top 50
if you are new to tw...
there is a point where you simply should not be starting a world
that time is after only a couple months, the same time the new world starts
the evidence from our friend Lord indicates that this timing is not coincidence and the idea behind it is being realized
people are not starting worlds where they have no real chance the way that they used to