Morale means nothing. As i have stated before, you get the premades, then you get the bigger tribes hugging and strong-arming smaller tribes to be morale bashers. Sure, intimidation is the name of the game and it is a strategy game after all, but, if you have premades playing every new world, how does starting a world early matter?
Premades, as stated are a close-knit group of people. These players have co-op players. Newer players, "not connected", dont ever last long enough to enjoy the game. People need to realise this IS a game and not be so serious all the time
Scenario:
Big tribe near the core infiltrate in to the rim where smaller tribes exist.
How they do this is through intimidation, or good strategic planning, i dont know.
Smaller tribes who are intimidated clear said villa
Big tribe player surrounded by smaller tribe players who are to scared to attack (survival instincts kick in)
Big tribe tells smaller tribe... take out x tribe because they are a threat and we will reward you.
Smaller tribe believes
Smaller tribe gets bashed later on once bigger tribe has a decent foothold in new K
One had to deduce then that if you are a new player wanting to learn and be exposed to the game, that all you will learn is that unless you connected, you do not stand a chance. Also, the difference i have seen since playing 50 worlds ago, is that, there is no honor amongst players, no kinmanship.. players will leave a tribe because the invite from a bigger tribe looks more sustainable and then attacks the previous tribesmates.
Now, one might argue, what is this thing you call honor. I use the word very liberally. Back then, once you formed a tribe, you formed a bond, and you fought till the very last. Now jumping ship and spying seems to be more the trade of the day.
Before someone flames, i am merely stating what i see now, compared to what i saw then. I feel that good can come from a game like this. It can promote a sense of morality, a sense of kinmanship, a sense of guts and not wanting to give up. Words are powerful in a game like this, and so is leadership. Have a strong leader with a good sense of dictation and it might instill a need to belong and you in this fantasy world believing in strength and honor.
Then you look away from the computer and real life kicks in, so its a good escape, or, it can be.
/end rambling