Settings Survey - Cast your vote for world 143!

Which option would you prefer for W143

  • Option A

    Votes: 55 38.5%
  • Option B

    Votes: 24 16.8%
  • Option C

    Votes: 64 44.8%

  • Total voters
    143
  • Poll closed .

Nova

Administrator
Tribal Wars Team
Community Management
Reaction score
197
Dear players,

We will be starting world 143 soon and we would like you to contribute to the settings of the world. Below you will find three options*.

Pick your favorite and cast your vote. The choice with the majority will be set up for our coming world.

The poll will close on Wednesday October 9th and the settings announced during the following days.


* While it might be tempting to request a mix between the options, with a setting from one option transferred to a different option, (as an example Option B but with archers as in Options A), note that each option is balanced to work as a complete package. In this example case, archers with a 3-level smithy would change the game play in an way that would make it a different type of world completely.

We always welcome your feedback, don't forget to share it!


W143Option AOption BOption C
Game speed1.61.61.6
Unit speed0.6250.625 0.625
Production FactorStandardStandardStandard
Start date & timeTBCTBCTBC
Game
ChurchActiveActiveInactive
WatchtowerInactiveInactiveActive
Quest SystemActiveActiveActive
AchievementsActiveActiveActive
FlagsActiveActiveActive
ScavengingActiveActiveActive
HaulsActiveActiveActive
StrongholdInactiveInactive Active
Growing barbarian villagesGrow and shrink to 2000 pointsGrow and shrink to 2000 pointsGrow and shrink to 2000 points
Bonus villagesActiveActiveActive
Research SystemSimplified research3- Level3-Level
Fake limitInactiveInactiveInactive
Farm limitInactiveInactiveInactive
Milliseconds attack & support timing100 ms100 ms50 ms
Units
ArchersActiveInactiveInactive
Paladin & Skill booksActive - with SkillsInactiveActive - 1 per player, no skills
MilitiaActiveActiveActive
Nobleman
Purchased usingGold CoinsGold CoinsGold Coins
Cost of NoblesStandardStandardStandard
Cost of PacketsN/AN/AN/A
Max nobleman travel distance100 Fields100 Fields100 Fields
Loyalty Drop25-35 Per hit20-35 Per hit 20-35 Per hit
Premium FeaturesAll the usualAll the usualAll the usual
Tribe
Tribe levelsActiveActiveActive
Tribe member limit202520
TribelockInactiveInactiveInactive
Ability to attack tribe membersAttacks vs tribe members will do damageAttacks vs tribe members will NOT do damage Attacks vs tribe members will NOT do damage
Support outside tribeüber on arrival
  • Supporting villages outside player's tribe is not possible.
  • Tribe membership is checked on arrival.
  • Support is withdrawn on tribe change.
über on arrival
  • Supporting villages outside player's tribe is not possible.
  • Tribe membership is checked on arrival.
  • Support is withdrawn on tribe change.
No restrictions
Support when joining tribeYou must be in a tribe for 48 hours to Send or Receive supportYou must be in a tribe for 24 hours to Send or Receive supportNo Restrictions
Player
Ability to select starting directionActiveActiveActive
Relocation ItemEnabledEnabledEnabled
MoraleActive (time based)Active (time based)Active (time based)
Max attack ratio (attacker:defender)20:1 for the first 60 days
20:1 for the first 60 days

20:1 for the first 60 days
Night bonusInactiveActive, player basedInactive
Protection for beginners5 days5 days5 days
Endgame
Victory requirementsRunes: One tribe must hold 23 Rune Villages in every populated continent for 5 daysDominance: After 180 days, one tribe must hold at least 65% of the player villages for 5 daysRunes: One tribe must hold 23 Rune Villages in every populated continent for 5 days


Your Tribal Wars Team
 

AuroraMoon

Non-stop Poster
Reaction score
167
can we mix and match the options?? per category (w143, game, units, nobleman. tribe, player, endgame)
 

gunnersaurus

Senior In-Game Staff
Tribal Wars Team
Senior
Team
HP Admin
Reaction score
59
can we mix and match the options?? per category (w143, game, units, nobleman. tribe, player, endgame)
I'd suggest reading the opening paragraphwhich has the answer :)

While it might be tempting to request a mix between the options, with a setting from one option transferred to a different option, (as an example Option B but with archers as in Options A), note that each option is balanced to work as a complete package. In this example case, archers with a 3-level smithy would change the game play in an way that would make it a different type of world completely.
 

AuroraMoon

Non-stop Poster
Reaction score
167
I'd suggest reading the opening paragraphwhich has the answer :)

While it might be tempting to request a mix between the options, with a setting from one option transferred to a different option, (as an example Option B but with archers as in Options A), note that each option is balanced to work as a complete package. In this example case, archers with a 3-level smithy would change the game play in an way that would make it a different type of world completely.

"a different type of world completely" would of been nice...
 

Olve

Non-stop Poster
Reaction score
310
Why is "Barb per Player" not listed, or is it because of the usual, that the early and mid-game of worlds are where "money gets printed" and not the larger more barb heavy worlds (ex: 137)?

So yeah, this feels like "We give you the psychological feeling of choice", not like a real choice :rolleyes: how very InnoGames of you
 

gunnersaurus

Senior In-Game Staff
Tribal Wars Team
Senior
Team
HP Admin
Reaction score
59
Why is "Barb per Player" not listed, or is it because of the usual, that the early and mid-game of worlds are where "money gets printed" and not the larger more barb heavy worlds (ex: 137)?

So yeah, this feels like "We give you the psychological feeling of choice", not like a real choice :rolleyes: how very InnoGames of you
I'm sorry you don't feel you have a choice.To be fair, there dosen't have to be a choice at all, many servers don't offer any choices and are just announced. The last HP round we gave full votes on a load of settings (there's more scope to change things), this one a selection of preset ones. Some settings are restricted as may break the game if changed too much IE 5 barbs per player may result in the world dragging on after is well won. Think the game isn't like we remember it when first starting with every K filled, and unfortunately the settings can't really replicate that.
 

gunnersaurus

Senior In-Game Staff
Tribal Wars Team
Senior
Team
HP Admin
Reaction score
59
Can we get a speed game of 2.0
No, this world is going to be a 1.6 speed. This is due to needing to keep the settings varied to cater for different players & different strategies
 

Olve

Non-stop Poster
Reaction score
310
I'm sorry you don't feel you have a choice.To be fair, there dosen't have to be a choice at all, many servers don't offer any choices and are just announced. The last HP round we gave full votes on a load of settings (there's more scope to change things), this one a selection of preset ones. Some settings are restricted as may break the game if changed too much IE 5 barbs per player may result in the world dragging on after is well won. Think the game isn't like we remember it when first starting with every K filled, and unfortunately the settings can't really replicate that.
Maybe not, but I have played this game too long for those arbitrary excuses of "Rose-Tinted Glasses", but you probably have a point that the Premium-Point Whaling of recent years has made world sizes not matter, as there will never be long term wars, as the whales simply grow too large now.
Aswell as settings are rarely skewed towards what "breaks worlds" and more towards what "breaks profits" when it comes to hardlocked settings.
 

gunnersaurus

Senior In-Game Staff
Tribal Wars Team
Senior
Team
HP Admin
Reaction score
59
Maybe not, but I have played this game too long for those arbitrary excuses of "Rose-Tinted Glasses", but you probably have a point that the Premium-Point Whaling of recent years has made world sizes not matter, as there will never be long term wars, as the whales simply grow too large now.
Aswell as settings are rarely skewed towards what "breaks worlds" and more towards what "breaks profits" when it comes to hardlocked settings.
I'd disagre generally when looking at settings we are trying to find ways to prevent what "breaks" worlds. With the exception of pp worlds. However if you wish to play pp free both HP and Classic are pp limited generally with only basic premium features. An example is the preventing sending support for 48hrs option when joining a tribe, makes flipping tribes harder and can leave that player at risk. Making it a riskier move to flip tribes.
 

We Lack Creativity

New Member
Reaction score
0
I'd disagre generally when looking at settings we are trying to find ways to prevent what "breaks" worlds. With the exception of pp worlds. However if you wish to play pp free both HP and Classic are pp limited generally with only basic premium features. An example is the preventing sending support for 48hrs option when joining a tribe, makes flipping tribes harder and can leave that player at risk. Making it a riskier move to flip tribes.
I would play a regular world if it had limited PP features.
 
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