Short rounds explained

DeletedUser

Guest
We will be having 3-4 very short high-speed rounds per week. Each of them will involve a mini-objective of some sort. There will be no account sitting, sleep mode or morale for these rounds.

Bash Rounds

Objective: to bash opponents to death. The winner will not be determined by points as usual, but by opponents defeated as attacker.

First of all this setting: Per farm level only 150 defensive units are supported

It simply means that anything above that fights less efficiently, up to 2% strength of the strength when the village is very heavily stacked. This gears the game towards offense and makes killing stuff much easier.
Farm-Rule: A village can only support 100 defensive units per Farm level.

Explanation and clarification: Troops fight less efficiently in crowded villages. Your spearmen poke your axemen in the behind and your axemen might kill and light cavalerist by accident while all 3 defend the village, just because they have not enough space to move.

You multiply your farm level with 100 and thats the amount of units that can fight at 100%, while in the village. To determine the amount of units you have in the village you have to multiply each unit stationed there with its farm slot value. Example: 400 hcav and 300 lcav add up to 3600 units. If the amount of units exceeds your calculated value they still fight, just at a lower efficiency. At first the efficiency only drops slightly, but the more support you gather in that village it will drop more and more. I never bothered finding out the exact numbers by which ratio the fighting strength drops when you double the amount of troops.

It is of no interest whether those units are from that village or come as support from somewhere else (it is even possible to support a village you attack, in order to lower the defensive value of the units). For example: Sending 2000 scouts as support (4000 units) would lower the enemy defensive value more than it would enlarge it, since scouts are horrible fighters. Plus you get 2000 additional scout kills.


Catapult Rounds

Objective: to catapult your opponents village. The player with the highest point village wins.

Nobling will be disabled - you will not be able to build new villages so no point in building academy/nobles. Every player will remain with one village

There will be 10 techs per unit.

Every man for himself.


Cluster Rounds

This will be like normal rounds, except that the nobling distance is reduced greatly. You will not be able to noble more than 5-10 squares from a village, thus forcing you to build up areas of control.


New rounds coming soon. Feel free to discuss.
 
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DeletedUser

Guest
Per farm level only 100 defensive units are supported - for 3000 total at level 30 farm.

I have a few questions about this.

1) Suppose I have 3000 heavy cavalry and a level 30 farm. Will they defend at full strength, or will only 500 of them defend (500*6 villagers = 3000 villagers)?

2) What is classed as a defensive unit?
a) any unit defending
b) specific units defending
c) support units from other villages only

3) Let's say I have 3000 spears and 2000 swords defending, and a level 30 farm. Will only 1800 spears and 1200 swords defend?
 

DeletedUser

Guest
Is HC classified defensive or offensive in the above example...???

will noble distance be 5-10 squares away from nearest academy village or main village???

If you guys do bring in the low defense villages then how will anyone keep a village? it will be nearly impossible to keep any village from been nobled... this in my opinion will be a little chaotic... maybe up defense to 250 per farm level... this will at least bring a good average and also no village will be impossible to kill with a nuke... it just stabilizes some of the chaos that will rule with only 100 defensive troops per level...

thats my 5 cents...
 

DeletedUser

Guest
I have a few questions about this.

1) Suppose I have 3000 heavy cavalry and a level 30 farm. Will they defend at full strength, or will only 500 of them defend (500*6 villagers = 3000 villagers)?

2) What is classed as a defensive unit?
a) any unit defending
b) specific units defending
c) support units from other villages only

3) Let's say I have 3000 spears and 2000 swords defending, and a level 30 farm. Will only 1800 spears and 1200 swords defend?

Increased the limit per farm level from 100 to 200.

I had it wrong at first. It goes by population. So if anything above 500 hc is defending the village (1000hc with the new changed setting) - the overall strength of the defending units goes down. 5000 hc will still defend, but at ~20% strength.

Cheers to jamm for explaining this old setting to me.
 

DeletedUser

Guest
Is HC classified defensive or offensive in the above example...???

will noble distance be 5-10 squares away from nearest academy village or main village???

If you guys do bring in the low defense villages then how will anyone keep a village? it will be nearly impossible to keep any village from been nobled... this in my opinion will be a little chaotic... maybe up defense to 250 per farm level... this will at least bring a good average and also no village will be impossible to kill with a nuke... it just stabilizes some of the chaos that will rule with only 100 defensive troops per level...

thats my 5 cents...
No units are offensive or defensive since they all have an attack rating and a defense rating.
 

Faetzy

Guest
Must say, i like the look/idea of the short rounds also glad to see the the tribalwars team is putting effort into make the speed more fun. The catapult round sounds fun.
 

-DoomBringer-

Guest
I don't like both of these ideas, sorry :(
In november I'll have a new internet provider and at last I'll be able to play some speed round. I'd like to have a normal round for max 2 days during weekend.

Imo, 'bash round' won't differ much from normal round. Best players on speed play mainly offensive anyway. It's very rare to see a heavily stacked village on speed above 100, cuz there's simply not enough time for this. Skirmish between two players with several villages usually looks kike this:
- one player prepares tabs and launches all or most of his offenses on second player, some offenses are escorting noble train. This way one player with let's say 20 villages and 80% offensive villages can almost completely sweep a player with 10 villages and offensive build in one blow.
- what can second player do. He has noble trains incoming to let's say 5 of his villages and offenses incoming to 10 villages. No way he can stack. He can try to snipe some nobles, dodge offenses and launch a counter attack. Of course he'll lose some villages during first strike, but he has a chance to counter enemy offenses, disable some of attacker's offenses and retake lost villages. Ask miggy or auskilla how many times they stacked their village during speed round :icon_rolleyes:

So, I think that bash round is just nothing new.

'catapult round' ... omfg, it's just pointless imho. Maybe if coordinated attacks were forbidden in some way, it could make sense. When having one village, it's obvious that everyone will build mainly offense. When you launch cat attack on someone, 3 other guys can catapult you at the same time and you can do nothing about it.

Sorry for criticism, but I used to love to play on speed server from time to time, and I just don't like these settings at all :icon_sad:
 

DeletedUser

Guest
I don't like both of these ideas, sorry :(
In november I'll have a new internet provider and at last I'll be able to play some speed round. I'd like to have a normal round for max 2 days during weekend.

Imo, 'bash round' won't differ much from normal round. Best players on speed play mainly offensive anyway. It's very rare to see a heavily stacked village on speed above 100, cuz there's simply not enough time for this. Skirmish between two players with several villages usually looks kike this:
- one player prepares tabs and launches all or most of his offenses on second player, some offenses are escorting noble train. This way one player with let's say 20 villages and 80% offensive villages can almost completely sweep a player with 10 villages and offensive build in one blow.
- what can second player do. He has noble trains incoming to let's say 5 of his villages and offenses incoming to 10 villages. No way he can stack. He can try to snipe some nobles, dodge offenses and launch a counter attack. Of course he'll lose some villages during first strike, but he has a chance to counter enemy offenses, disable some of attacker's offenses and retake lost villages. Ask miggy or auskilla how many times they stacked their village during speed round :icon_rolleyes:

So, I think that bash round is just nothing new.

'catapult round' ... omfg, it's just pointless imho. Maybe if coordinated attacks were forbidden in some way, it could make sense. When having one village, it's obvious that everyone will build mainly offense. When you launch cat attack on someone, 3 other guys can catapult you at the same time and you can do nothing about it.

Sorry for criticism, but I used to love to play on speed server from time to time, and I just don't like these settings at all :icon_sad:


Then don't play them? 4 hours where others are having crazy amounts of fun doesn't harm you in any way.

I think what you're describing is partly true... but, the thing is, the people who are ganging up on people are also going to be getting ganged up on as well, probably. I like the look of this round setup, personally, because people will be a lot more aggressive and everyone will actually attack people. On the normal speed, there are a lot of people who just sit there nobling little villages, building them up and stacking them, but like, with the bash rounds people are going to be throwing around troops all over the place, as it's the only way to win.

My 38 and a half cents. ;)
 

DeletedUser

Guest
I don't like both of these ideas, sorry :(
In november I'll have a new internet provider and at last I'll be able to play some speed round. I'd like to have a normal round for max 2 days during weekend.

Imo, 'bash round' won't differ much from normal round. Best players on speed play mainly offensive anyway. It's very rare to see a heavily stacked village on speed above 100, cuz there's simply not enough time for this. Skirmish between two players with several villages usually looks kike this:
- one player prepares tabs and launches all or most of his offenses on second player, some offenses are escorting noble train. This way one player with let's say 20 villages and 80% offensive villages can almost completely sweep a player with 10 villages and offensive build in one blow.
- what can second player do. He has noble trains incoming to let's say 5 of his villages and offenses incoming to 10 villages. No way he can stack. He can try to snipe some nobles, dodge offenses and launch a counter attack. Of course he'll lose some villages during first strike, but he has a chance to counter enemy offenses, disable some of attacker's offenses and retake lost villages. Ask miggy or auskilla how many times they stacked their village during speed round :icon_rolleyes:

So, I think that bash round is just nothing new.

'catapult round' ... omfg, it's just pointless imho. Maybe if coordinated attacks were forbidden in some way, it could make sense. When having one village, it's obvious that everyone will build mainly offense. When you launch cat attack on someone, 3 other guys can catapult you at the same time and you can do nothing about it.

Sorry for criticism, but I used to love to play on speed server from time to time, and I just don't like these settings at all :icon_sad:

This is not criticism, criticism is when you post some idea of your own in addition. So please do that.

Remember that this is not a replacement of the usual speed rounds, just an addition for people who can't be bothered to play for days and just want some quick couple hour action.
 

-DoomBringer-

Guest
Yup. Encouraging people to play more offensively isn't bad.

You know, there are 'dirty' ways to get OD, I hope people won't go these ways since it has nothing to do with the real fun.

In 4 hrs and speed 350 there really not much can happen.Well, have fun, I just hope that people aren't already bored with normal rounds, I'll be waiting for one
 

Faetzy

Guest
These 'Bash' rounds don't intervene with the normal speed rounds, they are usually on whilst the next round is being prepared to launch, so does'nt effect the schedule of the normal speed rounds in anyway. As for the not much can happen, you can't comment until you play one. I'm actually greatful that tw is putting effort in, if it does'nt suit you don't play but they are trying to suit the vast majority, and the majority don't like playing speed for hours on end, they'd rather play a simple 4/5 hour round and improve there ways of playing.

If you think about it you learn more from them as it helps you get a better knowledge of how to get a good start, with the round being short. Then over a period of time you can develop these skills into the more lenghend rounds. I look forward to seeing more ideas from the tw team. :)
 

AusKilla

Guest
a suggestion maybe start off some rounds with prebuilt villages like say on 15 15 15 resources :) straight into the action then
 

DeletedUser

Guest
good idea, in bash rounds the 1st part is pointless, as no one has enough troops to properly bash :p
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gargareth

Guest
that sounds like a very good idea, i would suggest 20 20 20 reasources.
 

DeletedUser

Guest
I played in first speed bash round and it was a few hours of awesome fun... (still don't know where to get the results for that round though...)

I think these shorter rounds are great!! and the different types of victory conditions make for interesting game play changes..

Thanx for all the fun...

Bashing Fan!!
 

DeletedUser

Guest
a suggestion maybe start off some rounds with prebuilt villages like say on 15 15 15 resources :) straight into the action then

Way ahead of you :icon_wink:
Right now I physically can't make it so everyone starts with resources higher than 6-6-4 (the 'high point start' in normal worlds, in speed it'd take 15 minutes to build to that point). Trying to get this feature implemented.
 

DeletedUser

Guest
thats a start... how much ODA have you seen in those 1st 15 anyway? nearly nothing.
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