DeletedUser
Guest
No Hauls for me was the only option for me playing another world. I enjoyed this world very much although I did only play the start of the world due to other commitments. Farming is such a waste of time. Out smarting a player and taking their village is much more fun.
The problem with the game for me and many others is that it is so addictive and if your circumstances allow, you can get a very good advantage by just being online 24/7.
I did think of a cool setting where players are limited to an accumulated 3 or 4 hour login period per day. This would really make things interesting and even things up.
The final stages of this game are far too drawn out and this needs looking at more closely for sure.
As for the noob v's skilled aspect, I don't think it makes any difference with this world. You either get hooked or you don't. Your either a quick learner and know how to play well in a team or you don't. There's always rim tribes too.
TW's is an excellent strategical team game although some tweaks are still needed to keep it practical and fun for many to keep playing for the full duration of a world.
The problem with the game for me and many others is that it is so addictive and if your circumstances allow, you can get a very good advantage by just being online 24/7.
I did think of a cool setting where players are limited to an accumulated 3 or 4 hour login period per day. This would really make things interesting and even things up.
The final stages of this game are far too drawn out and this needs looking at more closely for sure.
As for the noob v's skilled aspect, I don't think it makes any difference with this world. You either get hooked or you don't. Your either a quick learner and know how to play well in a team or you don't. There's always rim tribes too.
TW's is an excellent strategical team game although some tweaks are still needed to keep it practical and fun for many to keep playing for the full duration of a world.
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