DeletedUser
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This is a place to post suggestions for scenarios for the next speed rounds.
\o/
Scenario I: I would love a "forced team round". Two (or up to five) players will be randomly put together into one tribe. No chance to change the tribe, no chance to leave, no diplomatic settings despite marking enemies. (Families have to remember each other rather than marking them on the map.) :icon_biggrin:
Those who end up with 3 or 4 inactive or unskilled players would find themselves stuck in that situation. Not sure about this one.
Scenario II: There are randomly spreaded village/s (one - up to 5?), "cheated" with 100/100k defense and/or Wall 30 or something like this. First tribe, who holds the majority of the villages for more than 1-x hour(s), wins.
Not a bad idea.
Scenario III: Only 4 tribes in the round (perhaps NE/NW/SE/SW). Each has to fight each other. One cannot choose the tribe, the membership will be set by one's location when starting the round. No voluntarily restart possible - once rimmed a player has to be placed into the same quarter of the map.
If it was based on location, then it would be a bit boring for everyone not on the front line. Also, you'd have to send a noble train to noble your first village. (those around you would be your allies). If you made people spawn in a straight line though, so that everyones on the front line, and then when people respawned, they respawned on the end of the line, that might work.
some might work...
:icon_rolleyes: Yeah. You have to send nobletrains in the third scenario, if you don't understand the concept of tribalwars. Ever heard of the possibility to prenoble for a tribesmate? This idea may run on a slightly faster world to fasten up the movement of the "tribe's inner core" members.some might work...
Uh, scenario? For weekend (48 hrs) big speed (like 300 or more), NO TRIBES... Just pure slaughter :icon_razz: Coordinated attacking would be banable, sending support to another player forbidden.
Hmm, next planned round looks nice :icon_biggrin: I just wouldn't be able to be online on monday morning :icon_cry:
Scenario I: I would love a "forced team round". Two (or up to five) players will be randomly put together into one tribe. No chance to change the tribe, no chance to leave, no diplomatic settings despite marking enemies. (Families have to remember each other rather than marking them on the map.) :icon_biggrin:
The vote should be done on the forums. Or you'd get most of the mass tribe jerks outvoting the players with some common sense.
War world
Basically you join 7 days before the world opens. You have until 3 days before the world opens to get into the world. After that recruitment is shut. It wont be as fast as speed world since we want wars to last long like in the real world.
You would be assigned one of 4 tribes. You are then allowed to put your name forward to be voted in as a leader. You have one day to do that. then 2 days before the world opens players can vote for you to be leader. The top voted player will be leader.
The leader will be able to appoint barons but there is no recruitment or diplomacy. Just circular mail, forum mod and hidden forum.
The leader will then be able to split the forum into sub-forums (like in the real worlds) where his tribe have activity.
2.5 speed is suggested alot. As slow as I think that is it was suggested.
You are only allowed to restart once.
What will happen
Clusters will form of tribes that have better players in that area. eventually everywhere will be full of clusters. Tribes will try to extend there clusters into eachother. Eventually it will just be clusters of tribes everywhere.
Clusters will be fighting against eachother whilst tribes co-ordinate for there clusters to merge with eachother to form bigger clusters. The tribe with the better co-ordination will win.
The free spots also allow the good players who are not able to purchase premium points to be allowed to play the round aswell.
i would like to see a 500 speed round lasting something in the region of 12 hours over a weekend with a 2 player tribe limit, means working together is essential and it would stop mass recruiting tribes running and ruining the worlds,
I have never played a speed world that fast but i'm going to guess it would be verging on impossible to co-ordinate at that speed.