Type of round (Noble/OBA): Noble
Noble = Normal speed at which the player with the most points wins.
Length (min 4-172h ): 48
Speed (150, 200, 250, 300, 350, 400): 400
Unit-speed ( 0.4 - 1): 1
Moral (Yes / No): No
Attacklimit and Support limit (100-1000ms): 100
Beginner-protection (0-150min): 60 min
Paladin (No weapon/With weapon/No paladin): Yes
Archers (Yes/No): Yes
Smith-system (Simpel / 3 levels / 10 levels): Simpel
Church(Yes/No): No
Watchtower(Yes/No): No
Fakelimit 0 - 10%: 0
Base-production(0-5): 5
How much resources you get by the minute
32000 with mines 30
How much do the barbarians grow up to (26 - 12152): 4500
How fast do the villages grow? (Fast / Medium / Slow): Medium
Start buildings:
Leave it all as X if you want 26p start.
Headquarters 1-30: 10
Barrack 0-25: x
Stables 0-20: x
Workshop 0-15: x
Smith 0-20: x
Watchtower 0-20: x
Market 0-25: x
Wood 0-30: 10
Clay 0-30: 10
Iron 0-30: 10
Farm 0-30: 20
Storage 0-30: 20
Hiding place 0-10: x
Wall 0-20: 5
Noble (Goldcoin/Storage): Coins
Academi (Simple/max 3 nobles each village): Simple
Noble distance(1-1000): 50
Goldcoin price: (10/10/10 - 45/50/45): 15/15/15
Lojalty loss by noble ( 15 - 100): 100
Possible to noble barbs(Yes/No): Yes, but just possible for 3 days
No harm attacking tribe (Yes/No): No
Assist outside of tribe (Yes/No): No
Possible to leave tribe (Yes/No): No
Tribelimit (max 5): 3
Number of barbs per player: 20
Number of bonus-barbs per player: 80
Number of starting villages(1-10): 1
Sitter (Yes/No): No
Number of hours(1-5): 0
Sleep-mode (Yes/No): Yes, 8-10
Number of hours MIN(1): x
Number of hours MAX(8): x
Nightbonus (Yes X hours/No): No