- Reaction score
- 45
Dear Community,
Thursday 11th, July, a new High Performance round will open its gates at around 10 AM. Pre-registrations for this world have started. Gather your teams!
>> Register now!
Please note that High Performance is a world with more challenging, & different settings to a normal world. High performance aims to challenge experienced players with new and interesting settings and strategies.
Please note that the layout for the settings in announcements has been updated to adapt to the system based settings page, avoid differences in phrasing and create a more clear view of the different settings.
Please note we are trialing this end game, and some of the settings around the end game may be subject to change if they do not work as intended (IE the winning criteria is too high)
Find us on Discord!
While you await the start of this High Performance, we would like to again remind you we have a Discord channel exclusively for this world!. Feel free to drop by and chat with other players joining High Performance. You can access it here.
While you await the start of this High Performance, we would like to again remind you we have a Discord channel exclusively for this world!. Feel free to drop by and chat with other players joining High Performance. You can access it here.
HP Round 4 Settings | |
Game speed | 6 |
Unit speed | 0.275 |
Start date & time | Thursday 11th July - Around 10am |
Game | |
Church | Inactive |
Watchtower | Inactive |
Quest System | Inactive |
Achievements | Active |
Flags | Inactive |
Scavenging | Active |
Hauls | Active |
Stronghold | Active |
Growing barbarian villages | Active up to 2500 points - grow & shrink |
Bonus villages | Bonus villages enabled |
Research System | Simplified research |
Fake limit | Inactive |
Farm limit | Inactive |
Milliseconds attack & support timing | 50 ms |
Multi-Village start | Inactive |
Units | |
Archers | Inactive |
Paladin & Skill books | Active, with skills |
Militia | Active |
Nobleman | |
Purchased using | Gold Coins |
Cost of Nobles | Standard |
Cost of Packets | N/A |
Max nobleman travel distance | 50 fields |
Loyalty Drop | 20-35 Per hit |
Premium Features | |
Premium Account | Active |
Account Manager | Active |
Farm-Assistant | Active |
Building time reduction | Active |
Finish immediately | Active |
Building cost reduction | Active |
+20% Production | Active |
Trading with the merchant | Active |
Premium Exchange | Inactive |
Tribe | |
Tribe levels | Active |
Tribe member limit | 20 |
Tribelock | Active - Random point on 8th August |
Ability to attack tribe members | Attacks vs tribe members will do damage |
Support outside tribe | über on sending
|
Player | |
Ability to select starting direction | Active |
Relocation Item | Enabled |
Morale | Inactive |
Max attack ratio (attacker:defender) | Inactive |
Night bonus | Inactive |
Protection for beginners | 2 days |
Endgame | |
Victory requirements | The Great Siege - See how it works HERE Winning points required: 100,000* *Should the victory criteria not be met within 30 days it will be reduced by 5% every 7 days until it reaches a tribe having 80% of the required total, where the reduction will stop (Automatic feature) |
Additional Rules | |
Enhanced Merging rules | Active - Changing accounts where one account is deleted When switching from one account to another, the old account must be set to delete. The player is only allowed to switch to the new account Changing accounts where BOTH accounts remain on the world When switching from one account to another, the password of the account must be changed. The player is only allowed to switch to the new account For clarification: Rule in question, as seen in normal rules and connected wiki page: The 24 hour cool down on switching between one account to another is extended to 72 hours on all positions where it is mentioned both in the rules and the extended information. This applies to all account switches, disregarding the reason (merging included). |
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