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Doctor Cuddles Startup Guide
Side note:
[spoil]Yes, there are many startup guides, you see that this on may be similar to some while very different from others. This is a pure startup guide and it won't go into trains, nobling, or major builds. Considering this is my first guide, don't hate me if it isn't good. Some CnC would be nice .
This guide is for players who are joining the core.[/spoil]
Recommended browser: Google Chrome
I'm pretty sure that I'm the only person who uses this, you can basically do you same thing on Chrome as you can on Opera. Of course Chrome has its bugs and you sometimes see this:
[spoil]
[/spoil]If your wondering how to use it for trains PM me.
First Steps:
[spoil]Obviously the ideal choices for your first building upgrades are HQ and then get to Barracks. I've seen it a lot of ways done, but I suggest making 9 spears for farming at the beginning, if you’re lucky you'll have a barb or two in your 7x7. Farm the barbs, every run you'll lose one, rebuild it and you'll still have some resources left over. Keep farming and start to up the pits. Build troops to 60 spears and 15 swordsmen, that way you can split up your farming into 3.[/spoil]
Farm whore:
[spoil]After getting your pits to a reasonable size (matters on you activity) begin working on getting stables. First HQ, then barracks, then smithy. In fact, order doesn't matter, just work on getting the stable. After you get the stable, make 3 or 4 scouts, then begin working on a crap load of LC. With every farm run send 1 scout so you know how much resources are left over. Work on LC and recruit builds (stable, etc). At 100 LC I usually stop.[/spoil]
For the ODA:
[spoil]At this point I mass recruit axes. Now there are two things you can do, clear you 7x7, or let some other nublet do that then you clear him. Though, sometimes there is no one to clear the village around you, so you clear them. This will give you some ODA, which some players are in love with. Now begin working on the smithy so you can get rams and cats.[/spoil]
Final beginning steps:
[spoil]Get about 10 rams and 10 cats. 10 rams should bring a wall down 3 levels, cat the farm, and just repeat until the player your attacking restarts. If you see no threats begin working on academy and troops. Work on axes, LC, etc.[/spoil]
Build you should have:
[spoil]Village Headquarters (Level 15)
Barracks (Level 10)
Stable (Level 6)
Smithy (Level 12)
Rally point (Level 1)
Statue (Level 1)
Market (Level 4/5)
Timber camp (Level 12)
Clay pit (Level 11)
Iron mine (Level 11)
Farm (Level 10)
Warehouse (Level 11/12)
Hiding place (Level 0)
I'd have a little more spears then most players, but that’s because I'm a D player. You should judge on you axe and LC amounts, it varies with areas.[/spoil]
Tell me how it us, it’s my first guide :icon_eek:.
Cheers,
Cuddles
Side note:
[spoil]Yes, there are many startup guides, you see that this on may be similar to some while very different from others. This is a pure startup guide and it won't go into trains, nobling, or major builds. Considering this is my first guide, don't hate me if it isn't good. Some CnC would be nice .
This guide is for players who are joining the core.[/spoil]
Recommended browser: Google Chrome
I'm pretty sure that I'm the only person who uses this, you can basically do you same thing on Chrome as you can on Opera. Of course Chrome has its bugs and you sometimes see this:
[spoil]
First Steps:
[spoil]Obviously the ideal choices for your first building upgrades are HQ and then get to Barracks. I've seen it a lot of ways done, but I suggest making 9 spears for farming at the beginning, if you’re lucky you'll have a barb or two in your 7x7. Farm the barbs, every run you'll lose one, rebuild it and you'll still have some resources left over. Keep farming and start to up the pits. Build troops to 60 spears and 15 swordsmen, that way you can split up your farming into 3.[/spoil]
Farm whore:
[spoil]After getting your pits to a reasonable size (matters on you activity) begin working on getting stables. First HQ, then barracks, then smithy. In fact, order doesn't matter, just work on getting the stable. After you get the stable, make 3 or 4 scouts, then begin working on a crap load of LC. With every farm run send 1 scout so you know how much resources are left over. Work on LC and recruit builds (stable, etc). At 100 LC I usually stop.[/spoil]
For the ODA:
[spoil]At this point I mass recruit axes. Now there are two things you can do, clear you 7x7, or let some other nublet do that then you clear him. Though, sometimes there is no one to clear the village around you, so you clear them. This will give you some ODA, which some players are in love with. Now begin working on the smithy so you can get rams and cats.[/spoil]
Final beginning steps:
[spoil]Get about 10 rams and 10 cats. 10 rams should bring a wall down 3 levels, cat the farm, and just repeat until the player your attacking restarts. If you see no threats begin working on academy and troops. Work on axes, LC, etc.[/spoil]
Build you should have:
[spoil]Village Headquarters (Level 15)
Barracks (Level 10)
Stable (Level 6)
Smithy (Level 12)
Rally point (Level 1)
Statue (Level 1)
Market (Level 4/5)
Timber camp (Level 12)
Clay pit (Level 11)
Iron mine (Level 11)
Farm (Level 10)
Warehouse (Level 11/12)
Hiding place (Level 0)
I'd have a little more spears then most players, but that’s because I'm a D player. You should judge on you axe and LC amounts, it varies with areas.[/spoil]
Tell me how it us, it’s my first guide :icon_eek:.
Cheers,
Cuddles