Subtle Changes

DeletedUser

Guest
Since I started playing TW, on w3, there have been many changes to the game. But I'm not talking about the big stuff. I was wondering why the prices for buildings have changed in terms of resource intensity. The smithy definitely utilizes more iron. Also the clay pit used to be more wood-intensive than the timber camp was clay intensive, leading to a different upgrade strategy.
My memory is pretty good, but I could be wrong.
Could someone comment on this perceived change in pricing? Is it real? Is anything real?
 

DeletedUser57316

Guest
I never noticed any change, but then it could be so subtle we never noticed :eek:
 

DeletedUser

Guest
Havent played from maybe w5x, having started at w10, same confusion as you. I ve done start up a lot of times, but now I find my self lacking different stuff , when by feel I should have plenty of excess.
 

ALessonInPointWhoring

Contributing Poster
Reaction score
408
Building costs have definitely never changed. The buildtimes have changed however.

The clay pit still costs more wood than timber camp does clay.
 
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