DeletedUser
Guest
Personally, I think this should be a forum topic in every World forum. Who, after all, knows better how to improve the game than the players....with that in mind, I would like to make some suggestions or possible options that may be considered for future upgrades. I also would like to invite everyone (including moderators to give me your feedback / make suggestions of your own.
1) Range of influence for Paladin. I was thinking that it would be nice, if after your Pally had collected all the items that they then (much like the church) grow in influence...so instead of getting a bonus for one village...you might get the bonus for areas within say (1st stage - 3 squares of the village the pally is in / 2nd stage 5 squares / 3rd stage 7 squares) with that probably being the limit.
2) mercenary armies on the market. What if a player could hire out some of their troops on the open market. (Much like Germany did during the Revolution) Maybe with a limit (say 20,000 or so - which could go up with the points of the player)...for a price you can have extra troops.
3) Introducing Terrain....the map basically gives no terrain bonuses as is....this is a critical part of warfare. Perhaps we could introduce terrain types with bonues. For example...those cities located in mountainous terrain would get bonuses for defense and for minerals, those located on plains...bonuses for farms and clay....etc....
4) Espionage beyond the scouts.....what if each player had a team of assassins/spies or perhaps one like a Pally (complete with items) that a player could use to sabotage walls or another selected target in an enemy city. This could be defeated by the other player's assassin or spy (perhaps they also have a range of influence like the Pally above)
5) Weather....perhaps having storm fronts and good weather could also effect the outcomes of battle...they certainly do in real life
6) The ability to support Allies.
7) The ability to trade only with Allies in a closed forum away from the main resource forum (tribes could set this up between themselves)
these are just some of the thoughts off the top of my head....now I open it for discussion.
regards,
pwallace....aka....Blitz
1) Range of influence for Paladin. I was thinking that it would be nice, if after your Pally had collected all the items that they then (much like the church) grow in influence...so instead of getting a bonus for one village...you might get the bonus for areas within say (1st stage - 3 squares of the village the pally is in / 2nd stage 5 squares / 3rd stage 7 squares) with that probably being the limit.
2) mercenary armies on the market. What if a player could hire out some of their troops on the open market. (Much like Germany did during the Revolution) Maybe with a limit (say 20,000 or so - which could go up with the points of the player)...for a price you can have extra troops.
3) Introducing Terrain....the map basically gives no terrain bonuses as is....this is a critical part of warfare. Perhaps we could introduce terrain types with bonues. For example...those cities located in mountainous terrain would get bonuses for defense and for minerals, those located on plains...bonuses for farms and clay....etc....
4) Espionage beyond the scouts.....what if each player had a team of assassins/spies or perhaps one like a Pally (complete with items) that a player could use to sabotage walls or another selected target in an enemy city. This could be defeated by the other player's assassin or spy (perhaps they also have a range of influence like the Pally above)
5) Weather....perhaps having storm fronts and good weather could also effect the outcomes of battle...they certainly do in real life
6) The ability to support Allies.
7) The ability to trade only with Allies in a closed forum away from the main resource forum (tribes could set this up between themselves)
these are just some of the thoughts off the top of my head....now I open it for discussion.
regards,
pwallace....aka....Blitz