DeletedUser
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The problem of rebuilding a first chuch has now been resolved. The first Church now appears in the build list.
I have no first church, and I still don't have the option to build one.
The problem of rebuilding a first chuch has now been resolved. The first Church now appears in the build list.
I have no first church, and I still don't have the option to build one.
Heh, so I built regular churches so that my vills weren't at 50% while waiting for the bug to be sorted, and now I have to demolish them to get what I should have had in the first place? Yeah, that ain't happening. Isn't there a way to get around that without screwing people over on the first church?
Heh, so I built regular churches so that my vills weren't at 50% while waiting for the bug to be sorted, and now I have to demolish them to get what I should have had in the first place? Yeah, that ain't happening. Isn't there a way to get around that without screwing people over on the first church?
Heh, so I built regular churches so that my vills weren't at 50% while waiting for the bug to be sorted, and now I have to demolish them to get what I should have had in the first place? Yeah, that ain't happening. Isn't there a way to get around that without screwing people over on the first church?
I think the purpose of the church is to force players to cluster their villages more. On w24, I have 50+ villages spread over 5 continents, as a result of fighting wars on distant fronts. If that world had churches I would be an easy target. For w30 it is my intent to take every village within my churchs radii, and farm outside the radius.So... Basically, all the church does is stops people from fighting over large distances? And it will also cause wars to be more strategic?
I think I am beginning to understand the theory... but I could be WAY off lmao!
I think the purpose of the church is to force players to cluster their villages more. On w24, I have 50+ villages spread over 5 continents, as a result of fighting wars on distant fronts. If that world had churches I would be an easy target. For w30 it is my intent to take every village within my churchs radii, and farm outside the radius.
Also, since I can launch an attack 100 hours away and still have it be at 100% if sent from within my church radius, the church will not make it harder to fight long range, but, since my defenders in the village once I take it will only fight at 50% until I build a church there, it makes it harder to hold a village once you take it. I think the end result will be that wars unfold a little slower as they will have to be a little more strategic, and a little less "lets take 100 villages in an hour time frame". Also, scouting will be a lot more important in wars. For example, if me and a few tribemates want to noble off this one player, and he has 10 villages in two clusters, with one church in each cluster, if we all attack one village at the same time, our losses will be much higher than if we scout all his villages, identify his two church villages, take those first, and then clean up the rest a few minutes later.
The impact on fakes should be substantial too, as a threat to your church village is much more serious than against a regular village, and with the farm space needed for churches other than first church, most defenses will have to be support.
Overall I like the church, it adds a lot of depth to the game, and unlike a lot of other changes makes people really readdress how they play they game at an overall strategy level.
The problem of rebuilding a first chuch has now been resolved. The first Church now appears in the build list.
Why not just shape it like that instead..?