DeletedUser
Guest
Ohai,
After MTAR's inspirational rant yesterday (within the Golden Awards thread :lol, I've been thinking of what we could have some discussion on. Possibly to inject some debate/discussion in to these young forums.
So...
[SPOIL]
My question to you is what do you like about the settings, and what would you change if you could and why? Naturally I'll kickstart.
In my own opinion W57 does seem a tad easy. Fake limit doesn't really do anything apart from decrease the amount of fakes you're going to get at late game (I'd personally never have this limit implemented on any rworld). Coins make it easier for nobling, as opposed to packages - you don't lose coins when you've lost a village. And pally weapons makes it so much easier to fend off attacks when nobling starts to happen. Tribal limit is also a tad OTT for me.
I like the speed as it isn't stupidly fast for anyone who has a job to play. The barbarian growth is ok-ish, but I'd of toned it down a tad more. You know at 2500 points, someones going to have a buffet late game ¬.¬.
Anyway, let us know your opinion
- Karl
After MTAR's inspirational rant yesterday (within the Golden Awards thread :lol, I've been thinking of what we could have some discussion on. Possibly to inject some debate/discussion in to these young forums.
So...
[SPOIL]
[/SPOIL]W57 settings said:Speed: 1.25
Unit speed: 1.0
Paladin: Yes, with weapons
Archers: No
Church enabled: No
Noble system: Gold coins
Morale: Points and time based
Bonus villages: Yes
Barbarian villages: Grow to 2500 points
Tech system: Simple
Beginner protection: 3 days
Tribe limit: 150 (ranking based on top 20)
Other info: Players can choose their starting direction. There will be an attack and support gap of 100ms. This world has a fake limit.
My question to you is what do you like about the settings, and what would you change if you could and why? Naturally I'll kickstart.
In my own opinion W57 does seem a tad easy. Fake limit doesn't really do anything apart from decrease the amount of fakes you're going to get at late game (I'd personally never have this limit implemented on any rworld). Coins make it easier for nobling, as opposed to packages - you don't lose coins when you've lost a village. And pally weapons makes it so much easier to fend off attacks when nobling starts to happen. Tribal limit is also a tad OTT for me.
I like the speed as it isn't stupidly fast for anyone who has a job to play. The barbarian growth is ok-ish, but I'd of toned it down a tad more. You know at 2500 points, someones going to have a buffet late game ¬.¬.
Anyway, let us know your opinion
- Karl
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