mattcurr
Guest
not everything is about the most efficient method - you need to go with the play style that suits you, and the situation you are in.
A lot of it is simply wrong.
Just a random sampling of things that are wrong, I literally just scrolled down and saw a list of things so decided to correct that section. If I wanted to correct everything wrong in this guide it would literally take me a day.
[spoil]
1) Hiding places are largely useless. Don’t bother with them and preferably demolish them on sight.
aside from rebuilding walls there are many defensive purposes to hp's
LoL, do I even have to explain why this is wrong?2) There is no need to build a HQ past level 20. Its only points you don’t need.
Not really, depends on what you want especially in early world you need some flexibility in your village some cats, rebuilding rams and attacking with a weakened army because you have to. It is a great advantage to build rams quickly3) You don’t need to build a siege workshop to max. Level 5 is often more than you will ever need.
We got one thing right so far!4) A max pointed village isn't a good thing. In fact often times you shouldn't be much above 10k points per village MAX.
Not really, you can sacrifice troops to get a higher rax and stable level which in turn actually means you have a more sustainable army.5) It isn't how many points a village is that determines its worth; rather the troop count is the deciding factor.
6) Things you should max without fail: Barracks, Farm, Warehouse, Mines
Ehh missing stable?! And why the heck would you max your warehouse talk about wasted points.[/spoil]
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