And you do this by have level 25 warehouses across the board at 10m points? :lol:
I'm not saying that efficiency doesn't have a place, I'm saying that there's a point as the world gets older when it becomes moot. I'd gladly waste 100+ nukes on a single village if it was along the frontline of a war. With 10m points, I'd have nukes being rebuilt often enough that they're just simply not missed. For the record, it's my personal opinion that accounts that swing 75% or more towards O or D aren't usually effective. If you're heavy on O, you have to dodge because your defense isn't capable of stacking yourself save for few key villages. Likewise, when you turtle D to extremes, you aren't able to attack nearly as often or as much (except fakes), which is one of the most fun aspects of TW.
When it's early world, you don't have the luxury of expendable firepower or defense. You literally have to pick and choose your battles carefully, or you risk losing weeks, even months of work. Playing 'properly', as you say, is more or less a requirement to get ahead during startup through the first few months. It's kind of the same reason you don't farm when you hit 10m, 20m, 30m (because there are some masochists who still farm at those stages, I'm talking about
normal players :icon_wink
. It becomes redundant. Your villages are usually making enough resources to supply your entire account without with some swapping of resources. With a higher warehouses, you're able to contain and distribute more resources.
FYI, since I know there'd be someone who tries saying "It's the markets that distribute!", I mean that the resources wouldn't have been sent because they wouldn't have been there to begin with, being redlined and wasted.