ashoka1
Guest
I do not agree with this ....every strategy has its flaws ...AYK, interweaving is, as a general rule of thumb, a weak strategy when it comes to war. The problem is that it is a double edged sword, whilst being slightly stronger offensively, it is extremely weak defensively. Generally the tribes who win using it are only winning due to other superiorities (such as activity, size or skill).
Lets go into a hypothetical:
Tribe A is at war with Tribe B.
Tribe A has a front in K?? containing 1 player with 100 villages
Tribe B has a front in K?? containing 10 players with 10 villages each
Each village in K?? contains 4 full Defensive villages plus full village of front-liners choice.
Lets now say that Tribe A and Tribe B are completely evenly matched and decide to Op each others fronts with 8 nukes per village and this wipes out all of the stacks on both fronts with both tribes dodging their frontline troops.
The question here is, who has the advantage?
Tribe A is superior in 1 matter, number of nobles. In every other area it is vastly inferior. Because of the way that frontline outposts work, most of the villages are going to be offensive, which limits both the ability to defend villages that the 10 players can take as well as the 10 players already have once the stacks are gone. The 10 players also need 10 sitters/coplayers, the 1 player only needs 1. Without the backline defense, the frontline is essentially useless and is overrun by the other tribe.
The best thing about this, is generally those tribes who use this strategy are also very offensive, which is also weak in the late game, where defence becomes far superior to offense. SPAM vs Calm./PISSED war is a perfect example of this. If you look at the main theater of war, you see the very defensive SPAM tanking Calm.'s Offensives, putting 25 Calm. players out of the war using Ashoka1 alone, despite being 2/3 of Calm.'s size. SPAM's frontline is so overpowered because it contains a few players in very strong positions rather than many players in very weak positions, which allows them to wall attacks and gradually advance.
I generally prefer a spread out approach with having interwoven cluster with my friends ....I did the same in w60. However things turned out different when slap phnx disbanded....most my friends quit...mostly gifting me their villages..thus giving me a big cluster in k55. When spam calm. Skirmish started spam had only 600 odd villages in k55 with 3/4 players ..ashoka1 having 430 of them. Calm had 1500 villages amongst 24/25 players...thus giving them superiority. However things changed as my account was stacked with about 1000 d villages. Having 3/4 d in each village. I only had about 270/300 frontline villages in k55 with less then 3 hour noble distance from a calm. Village...90%of my villages were D as I expected to be hit...a turtle....or a nub account....but these 400 d villages which was local and mobile saved me along with support from tribe and sitting help...
a player can only play 15/17 hours max.... Calm. Would have ripped through my frontlines in first three ops had it not for the group ism......when ex slap attacked only FEC attacked with them.....so I moved my troops from other side to villages near nitro or spunky. When jf smith ukpat awildabra sweet misery attacked. Ex slap didn't attack........and no one from ex valour ever attacked me....
ever. Interweaving is much better strategy if tribe or players work together...but when there are groups who like to work alone.....then it's easy....ex slap were a good group good players working well together.....so I split them....and gwar or rp never attacked me..blood star was too scared to attack....it was much easy tackling nitto and spunky alone then entire ex slap. As for strategy interweaving tribes have more defence more o troops and more nobles.....some of calm villages had 25/30 d in one village as players like fifth or ukpat had huge back lines to stack....but here they failed....calm.
Players over stacked their own villages and left players like spunky on mercy of God....nitto was defence provider so when an op on spunky was launched...a fake attack on nitto was launched ..making spunky vulnerable.....others were either too far away or had their troops over stacking their frontlines....thus resulting in a failure for calm.
I took huge losses for the nub I am, losing more then 330 villages.... nobbling only 80 thus a loss of more then 250 villages.....
had calm. Worked as a tribe....I would have been wiped out of k55. So it's not about clusters or interweaving ...it's about better execution of strategy at tribal level....there is always tribe first account later.....but ppl forget that....
I lost villages on k55 front...but spam gained .....in near by k ....we went ahead of calm. Not because of defense play but a mix of both......we have players like htm tjhooker dfc or YWIM or maker. Who when attacked one player that meant his end......
where as when calm. Attacked our frontlines it meant frustration on their part for not getting enough villages... A tribal op is not about throwing nukes around its about coordinating with frontline guys for nobbling after nuking....follow up if loyalty is low and train sniped....calm players never informed other group about this...if ukpat had a train sniped only uk or jf smith will attack and not nitto even if he is 3*3 ...making it easier for defendor....and vice versa...
only fifth worked with both groups....
third group of ex valour never attacked me...and I doubt they ever will ....
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