Unconfirmed Times are incorrectly adapted according to the game speed/unit speed

duck that quacks

Well-Known Member
Reaction score
30
Bug Priority
Major Bug (gameplay heavily affected)
Bug Type
Functional bug
Bug Occurrence URL
https://www.tribals.it
Bug Reproduction Steps
open eyes
Bug Reproducibility
Happens always
I have come across a very strange bug - please note the video below and listen to our explanation and check the bug.
We have also found that the times are overall incorrectly adapted a lot of the times and it may cause a problem in renaming attacks, giving players the wrong backtimes very often. Please check the explanation below.


This also does not make much sense if we take into account the unit times of worlds, here is a print with the times it would take to attack a village 1 tile away at speed 1 with different units:
1671323939689.png
These exact differences are not transitioned into
- 10 tile distances that are not perfect (for example, you can be 10 tiles away of someone if you have a "x" number +/-10 than your opponent's village - we will call this "perfect 10 tiles", but you can also be 10 tiles away from your opponent, at least according to the game, even though you are not in this "perfect 10 tiles situation" - refer to the video above)
- For some reason, they are also not transitioned into speed?
Also in the video above, you could see this screenshot:
1671324264815.png
This happened at the "perfect 10 tiles" position - and as you can see, the 23 seconds x 3 is not equal to 1:08, it should instead be 1:09.


This could be the reason renaming attacks is broken sometimes and sometimes, if you instantly rename a spy attack it may say it is a lcav attack, and sometimes if you rename a ram attack it may also be identified as a noble attack.

I signaled it as a major bug and not only as a medium bug because this could also be the origin of the attacks randomly arriving 1 second after bug.
 
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