Timing Your Nobles

DeletedUser

Guest

DeletedUser

Guest
yea even quicker. The better player can get it 150ms to 300ms apart from the same village
 

DeletedUser

Guest
my internet connection sucks ass, best is 400ms, usually 700-900ms apart =/
 

DeletedUser

Guest
lol another one who don'T know where to check ms aka millisecond,
i can do 66 ms train if my wi-fi don't lag but hey i don't mind if i lag illegal train protection(give me avr 250-300ms ;d

P.S IceQueenMama this topic has been already cover , plz use search forum :D
And they will explain where to look the ms

And btw this train is easy to snipe(with a good player) since it's seperate by a sec
 
Last edited by a moderator:

Prizonerofwar

Guest
Not necessarily, it could still be a 150ms train.
First - 11:03:29:900
Last - 11:03:30:050
 

DeletedUser

Guest
Not necessarily, it could still be a 150ms train.
First - 11:03:29:900
Last - 11:03:30:050

I would not say it is easy but easily planned. Whether it works depends on your Internet connection though. Rock.N.Roll brought up the relevant point, they land on different seconds. This allows you more options/attempts to snipe the train other than the traditional timed support.

Since the nobles are coming from the same village there is a high chance the 1st one is loaded with supporting troops and the last 3 are not. Send your timed support in waves by individual troop units to land before the last noble. That way if they arrive too early you can cancel.

Sword
Spear and Archer
Heavy Cav

That gives you 3 different opportunities to snipe. Because there is a second tickover, not as in 60 seconds though, you have additional chances to snipe as well. Send the troops out of the village getting attacked to a nearby village or barb. Recall the troops in individual waves. The difference here though is you cannot cancel that command. The difference RNR was probably alluding to is that recalled support does not return in ms...it rounds down to the second. For example, your TIMED support arrives at 06:06:01:455. Recalled support however will default to 06:06:01:000 all the time if timed properly. It does not use milliseconds.
 

DeletedUser

Guest
I would not say it is easy but easily planned. Whether it works depends on your Internet connection though. Rock.N.Roll brought up the relevant point, they land on different seconds. This allows you more options/attempts to snipe the train other than the traditional timed support.

Since the nobles are coming from the same village there is a high chance the 1st one is loaded with supporting troops and the last 3 are not. Send your timed support in waves by individual troop units to land before the last noble. That way if they arrive too early you can cancel.

Sword
Spear and Archer
Heavy Cav

That gives you 3 different opportunities to snipe. Because there is a second tickover, not as in 60 seconds though, you have additional chances to snipe as well. Send the troops out of the village getting attacked to a nearby village or barb. Recall the troops in individual waves. The difference here though is you cannot cancel that command. The difference RNR was probably alluding to is that recalled support does not return in ms...it rounds down to the second. For example, your TIMED support arrives at 06:06:01:455. Recalled support however will default to 06:06:01:000 all the time if timed properly. It does not use milliseconds.

Exactly thanx for this explanation of the recalled support, another option for sniping:icon_wink:
 

DeletedUser

Guest
How is that?

Look at the latest ones:


CommandDestinationOriginArrival timeArrival in Attack Brick House (673|397) K36 D4alicious today at 23:20 0:21:03 Attack NightShift (674|398) K36 D4alicious tomorrow at 00:17 1:18:32 Attack NightShift (674|398) K36 D4alicious tomorrow at 00:17 1:18:43 Attack NightShift (674|398) K36 D4alicious tomorrow at 00:17 1:18:44 Attack NightShift (674|398) K36 D4alicious tomorrow at 00:17 1:18:44 Attack NightShift (674|398) K36 D4alicious tomorrow at 00:17 1:18:44 Attack NightShift (674|398) K36 D4alicious tomorrow at 00:17 1:18:45 Attack NightShift (674|398) K36 D4alicious tomorrow at 00:17 1:18:45 Attack NightShift (674|398) K36 D4alicious tomorrow at 00:17 1:18:45 Attack NightShift (674|398) K36 D4alicious tomorrow at 00:17 1:18:45 Attack NightShift (674|398) K36 D4alicious tomorrow at 00:17 1:18:46 Attack NightShift (674|398) K36 D4alicious tomorrow at 00:17 1:18:46 Attack NightShift (674|398) K36 D4alicious tomorrow at 00:18 1:19:09 Attack NightShift (674|398) K36 D4alicious tomorrow at 00:18 1:19:20 Attack Easy Like Sunday Morning (671|405) K46 D4alicious tomorrow at 08:51 9:52:30 Troop movements per page:
generated in 37ms Server time: 22:59:13 19/02/2010​


lol another one who don'T know where to check ms aka millisecond,
i can do 66 ms train if my wi-fi don't lag but hey i don't mind if i lag illegal train protection(give me avr 250-300ms ;d

P.S IceQueenMama this topic has been already cover , plz use search forum :D
And they will explain where to look the ms

And btw this train is easy to snipe(with a good player) since it's seperate by a sec
 

DeletedUser

Guest
Honestly, you have to try out some things before you can get the speed you think is the best and you can keep it consent.

Just keep at it :D
 

DeletedUser

Guest
There are 4 attacks coming in at the exact same second. How do you know how many milliseconds it is?
 

DeletedUser

Guest
Click on the attack, and on that screen, highlight the arrival time. It will show milliseconds.
 

DeletedUser

Guest
Really its not hard to send attacks like that, my best train is 91ms now :)
 

DeletedUser

Guest
Arrival: Feb 20, 2010 05:36:42:913

The last 3 digits are the millisecond landing time. Like someone stated before, go to the attack and highlight the landing time. There are 3 grayed out smaller numbers which is the milliseond time.
 
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