Top 10 ODA/Points ratio

Raveman9

Guest
I very much enjoyed this thread when it was made and was sad to see it fall out. Today I was thinking about it again and decided to bring it back.

RankPlayer (Tribe)ODAODD
1Underground Authority (AAA)2.010.58
2TheBossPig (Wobble)2.980.71
3idanokim (AAA)2.830.43
4ScarletUndieS (Wobble)6.987.13
5Broxi1 (AAA)3.820.89
6Eye of the Storm (Yarr)4.722.17
7Volvol123 (Wobble)4.201.32
8Raveman9 (AAA)3.561.94
9n4zghoul (AAA)5.340.88
10Dr. Doctor (Yarr)3.340.43
 

DeletedUser

Guest
I see Underground Authority is the lowest of the bunch :icon_rolleyes:
 

DeletedUser108811

Guest
I feel I must address the topic of OD real quick, as I've done before, but this time it's the proper thread.

Having high OD, or OD:points ratio, or any measure of OD is not a measure of anything but arbitrary way of judging a player... ODA:points ratio only measures how many nukes it took to you capture X amount of villages. Like everything else in the world, this is a resource based game, thus maximizing efficiency is the way to success. You want to minimize the cost of expanding and captures in war, use as least amount of troops, resources, and most importantly, time, as possible.

Note that all this is under the medium that TW is purely war, thus, gifting and internaling villages should be excluded, since that is technically not a part of the game fundamentally. Thus, you have to exclude free villages because they defy the "laws" of resource and troop production to expand. And without that we don't have this game.


Now before you start flaming, realize that OD and OD/point ratio only shows a part of the entire equation, the part that we can quantify... There are too many other factors to be considered and we can't even begin to come up with definite conclusions. OD is not a measure of skill, OD may not even be a measure of participation in war. It just another tool we can use to judge with our own standard in our minds, whatever that may be, but you cannot say X is a really good player because he has the highest ODA for his points... Remember, anyone can build 100 nukes and throw them at a stacked village and capture it. He'll be on the top of this list.
 

DeletedUser85711

Guest
If it takes you 100 nukes to clear 1 village, chances are you won't be top 20 and thus not on this chart. High ODA:point ratio shows that the player is aggressive and more than likely a good player. Low ODA shows that you're mostly given villages and not really "tested". I think you have some valid points, but overall not really relevant at this stage of the game.
 

DeletedUser53562

Guest
Rocktail is clearly an expert on ODA too, turtling up in our core nobling barbs and letting morale protect him. And those 11k vils, so pro! :icon_rolleyes:
 

DeletedUser108811

Guest
Because what I do in this game affects the fundamentals right. Moron.
 

DeletedUser108811

Guest
If it takes you 100 nukes to clear 1 village, chances are you won't be top 20 and thus not on this chart. High ODA:point ratio shows that the player is aggressive and more than likely a good player. Low ODA shows that you're mostly given villages and not really "tested". I think you have some valid points, but overall not really relevant at this stage of the game.

I used that number just as an example to show how ridiculous it is.

If you read my post, I already mentioned everything I said was under the pretense of war, and not free/gifted/internaled villages which goes against the concept of war.
Ideally, you want the lowest ODA/points ratio in war. You can take more Yarr villages if you lose less troops on capturing each one... Who knows, that could mean someone is taking more effort to time their attacks, avoid stacks, etc, it's all situational.

Im not saying OD is bad or anything, but it is simply a unit of measurement. Everything else is purely arbitrary, emotional, judgement.

High ODA:point ratio shows that the player is aggressive and more than likely a good player

You cant say that for sure... That is jumping to a definitive statement you cant conclude by purely looking at a number listed next to someone's name... Sure, you can imply lots of things, but it's not a skill-o-meter.
At best, it's your personal analysis of that player, and you may or may not be right, and that's what my main point is...

people are trying too hard to measure "skill" when it is something that is completely situational, not quantifiable, and arbitrary.
 
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TG Smurf

Contributing Poster
Reaction score
1,244
I used that number just as an example to show how ridiculous it is.

If you read my post, I already mentioned everything I said was under the pretense of war, and not free/gifted/internaled villages which goes against the concept of war.
Ideally, you want the lowest ODA/points ratio in war. You can take more Yarr villages if you lose less troops on capturing each one... Who knows, that could mean someone is taking more effort to time their attacks, avoid stacks, etc, it's all situational.

Im not saying OD is bad or anything, but it is simply a unit of measurement. Everything else is purely arbitrary, emotional, judgement.



You cant say that for sure... That is jumping to a definitive statement you cant conclude by purely looking at a number listed next to someone's name... Sure, you can imply lots of things, but it's not a skill-o-meter.
At best, it's your personal analysis of that player, and you may or may not be right, and that's what my main point is...

people are trying too hard to measure "skill" when it is something that is completely situational, not quantifiable, and arbitrary.


I think you are missing the point of this thread
If a player is rank 1 and has really good ODA and ODD, then you can say they worked hard for it, and deserved it
But if they are rank 1 without extremely low OD, having internaled and merged every player around, they are highly expected to be up there in points so its not a great achievement
 

DeletedUser95593

Guest
You can have high OD and still only have nobled barbs/internals.
 

DeletedUser3932

Guest
True, ODA is a very variable scale.

ODD is much more representative I find, not saying people with low ODD aren't skilled, of-course they might be, but they are untested.

Sure you can argue that anyone can get stacked, and survive, that is true.

But players with large ODD, suggests they have been defensively tested.

Getting hit hard, loosing wall levels, having to defend for an extended period of time, no-one can deny, does dent and slow down a players progress.

Thus, the players with high ODD, have been slowed down due to being under attack, but are still in the top 20, thus deserve a lot of respect, as they have earned their position.

People with low ODD, even if they have high ODA, have not been tested, and have not been challenged to hold the villages they have, thus it can be said, they haven't earned their top 20 position.

Nothing to do with skill, but its who has fought hardest have the most reason to be respected by others.

So, high ODT, doesn't show skill level, people with small ODT could be the best players. but it is still fine to say, they have not been tested and earned their positions.
 

DeletedUser70241

Guest
True, ODA is a very variable scale.

ODD is much more representative I find, not saying people with low ODD aren't skilled, of-course they might be, but they are untested.

Sure you can argue that anyone can get stacked, and survive, that is true.

But players with large ODD, suggests they have been defensively tested.

Getting hit hard, loosing wall levels, having to defend for an extended period of time, no-one can deny, does dent and slow down a players progress.

Thus, the players with high ODD, have been slowed down due to being under attack, but are still in the top 20, thus deserve a lot of respect, as they have earned their position.

People with low ODD, even if they have high ODA, have not been tested, and have not been challenged to hold the villages they have, thus it can be said, they haven't earned their top 20 position.

Nothing to do with skill, but its who has fought hardest have the most reason to be respected by others.

So, high ODT, doesn't show skill level, people with small ODT could be the best players. but it is still fine to say, they have not been tested and earned their positions.

And ofc your not biased ;P

But i see your point :) I think having equal ODA to ODD ratio is probably the best, however ODA will most likely be higher if you have a lot of villages and you can defend with minimal defense if you mainly snipe/recap (not sure how successful this will be long term but its possible to play with next to no deffence if you master sniping and recapping and jsut stack important villages).
 

DeletedUser

Guest
I very much enjoyed this thread when it was made and was sad to see it fall out. Today I was thinking about it again and decided to bring it back.

RankPlayer (Tribe)ODAODD
1Underground Authority (AAA)2.010.58
2TheBossPig (Wobble)2.980.71
3idanokim (AAA)2.830.43
4ScarletUndieS (Wobble)6.987.13
5Broxi1 (AAA)3.820.89
6Eye of the Storm (Yarr)4.722.17
7Volvol123 (Wobble)4.201.32
8Raveman9 (AAA)3.561.94
9n4zghoul (AAA)5.340.88
10Dr. Doctor (Yarr)3.340.43
Sheesh, didnt think we were doing that bad :X
 

DeletedUser

Guest
I saw this thread thinking it would be a thread with the top 10 points:Od ratio, not another thread on the top 10 points players.
 

DeletedUser81101

Guest
I saw this thread thinking it would be a thread with the top 10 points:Od ratio, not another thread on the top 10 points players.

Feel free to go through every single player in w65 and find the top10 oda/points ratio... you are more than welcome to waste your time doing that :)
 

DeletedUser

Guest
Don't worry, it's hard being compared to me.

[spoil]Kidding, I just know you don't like me so had to be egotistical <3[/spoil]
I love you Arithy, just still butthurt over those 3 vills from the start of the world ;)
 
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