Discussion in 'World 100' started by zHuGz--, May 10, 2018.
your thoughts are like my wife.... Same...
At least on of the players on that acc are is a piece of work, wouldn't be surprised if leadership didn't want to deal with him lol
Which coplayer? Let’s talk names.
Rank 1 JLAW
Rank Tribe name Total points Members Points per player Villages Points per village
1 Code 112.563 25 4.503 30 3.752
2 ODZ 108.168 25 4.327 28 3.863
3 HUN 108.158 25 4.326 33 3.278
4 BRO 107.278 25 4.291 35 3.065
5 Para 106.748 25 4.270 30 3.558
6 TQL 105.159 25 4.206 29 3.626
7 Riot! 102.444 25 4.098 27 3.794
8 B.D.C 100.973 25 4.039 29 3.482
9 BCT 95.773 25 3.831 31 3.089
10 GOML 95.076 24 3.962 25 3.803
11 Amath. 95.006 25 3.800 29 3.276
12 Life 94.271 25 3.771 29 3.251
13 HUGS 94.178 25 3.767 25 3.767
14 Gents 94.086 25 3.763 27 3.485
15 ~EXT~ 93.915 25 3.757 30 3.131
16 PHY 92.748 25 3.710 25 3.710
17 Flame 92.610 25 3.704 30 3.087
18 Impact 91.175 25 3.647 25 3.647
19 BEAST 90.450 24 3.769 26 3.479
20 Rhythm 87.933 25 3.517 27 3.257
i have read on the externals that TheGentlemansClub is a good player, but everything he does in nobling internally?
can .net players even play without getting pushed??
Never heard of him or you, run back to whatever region you're from small fish
It's people that can't handle solo play merging accounts to co-play xD
Its all about points. Points are scary.
One thing to remember about .net is that everything that gets you ahead is to some extent accepted.
Even things like spying and backstabbing are accepted as normal by some.
This is the most competitive server out there. Everyone is here to win, some plan on having fun down the road, but in the end the goal is winning.
He talking about brad AKA thinblueline of the Gents aS If you didnt know..lol
I understand the logic behind solo-playing then merging accounts, I do believe it shouldn't be allowed (like that'll ever happen) due to the immediate disadvantage given to new players and those without friends to do it with (this doesn't relate to me at all ).
It also takes the fun out of the early game and strategic thinking and play needed when trying to pick out your first target.
I guess that piece of work would be me since I'm the only one playing the world (Rob). It wasn't a leadership issue at all. The leadership in that tribe is great.
i do agree with you..i would also like to add making family tribes..wish they can do away with that also..be nice to see pro teams compete instead of this number game...they say family tribes never make it..lets see if it does in this world..
I like family tribes, they are such an old part of tribal wars that to do away with them would be odd. Plus you feel like the 300 Spartans fighting the Persians when you smash them all
their is good things to it for sure..but to me if TW would have like 80 to 100 roster limit then tribes could play heads up instead of having all these fractions...but in the in war is war and its all fun.
I don't mind family tribes so much when I actually think about. It gives the noobs some hope but they rarely if ever come out on top. Tribes that hug on the other hand, I can not stand.
well that's the good part i do like about it..gives new players a chance to see how active they are..a good recruiting method to the main tribe...but i do wish we could focus more on pro-teams instead of playing the number game...but in the end..its all good i guess..i just never seen it work out before.
Agreed highly on Family Tribes. Although as you do mention having a world with 30-40 member limit doesn't exactly create an environment where people would prefer not to have them. Personally I prefer worlds with member limits at say 80+
The only downfall with this and not being able to set a member limit of 80+ (Old worlds style) is that there is simply not enough players within the world, which is partly due to players leaving the game but also very highly down to the way InnoGames feel the need to rush and push out new worlds.
Too be honest having a member limit of 80+ with the current ugly state of World 100 would mean that a majority of the "elite" would all be able to dictate the way the world went and dominate it. With the future server merges we can hopefully start to see worlds grow to a larger state where the tribe limit can be reintroduced back upto a size in which family tribes are not needed.
Although saying that anyone from World2 days will remember the MASS family tribes. I was in HEART family tribe's at that time.
Yeah, it's pretty sad that anyone needs to do this to play. .net or any other server.