Tribal Wars, A Dying Game?

  • Thread starter Thread starter Michael Corleone.
  • Start date Start date
Trust me its to complicated for the devs.
All the things you suggest are not technically possible atm so they have to make it first.
Also I don't think that resources are the big issue, sure its a small part but its mainly for attacking/defending that you need co's for.
If resources where the issue no haul worlds would fix it. (they do to a extent)

But to go into detail about your idea I think if you do it like that it has to be a % resources buff that automatically activates right after it for 8 hours.
not sure if troop production also freezes but you could get % recruitment speed buff if that's the case.

This way you can not min/max it and its straight forward making it a lot easier to balance.
if you would give out packages you could save them up and use them when you have a flagbooster on your coin flag ect.
The developers will take and prove that you doubted them for nothing.
But if seriously, of course, even if they do what I suggested, the cogame will still be profitable.
But I would like them to do something even if minimal. I'm just not going to use a coplayer as a matter of principle. And that's why any equalization of opportunities is important to me.

And after all, I propose to make a fair solution to all players. But if the developers wanted to, they could make the use of coplayer meaningless in one day. For example 20% resource package to give for sleeping. And there wouldn't be a one account that wouldn't use it. Make a sleep pass, with such bonuses every day that it would be impossible to refuse. A new morale that is calculated in relation to the time of activity in the game.

I could come up with new ideas every day. What's the point if they don't do the minimum fair changes? I'm just banging my fingers on the keyboard for nothing. I should just give up and go to a neighboring thread and look for a coplayer.
 
I haven't played TW in 15 years, I recently joined W147. I have noticed the game is now p2w with the premium exchange feature sure it may have been for several years now but I've been gone but I believe that ruins the game. I remember back in the day you have to grind for everything. Also I think the pace of the game has stayed relatively the same when it was launched sure you can say join a speed world if you want it faster but we're at the era of internet stability not unlike before. People don't have much time to spend on the game to wait for the troops to comeback just to farm a village next door. Even after so many years of not playing the game I still to this day love its simplicity I just wish the game's integrity stayed the same.
 
I haven't played TW in 15 years, I recently joined W147. I have noticed the game is now p2w with the premium exchange feature sure it may have been for several years now but I've been gone but I believe that ruins the game. I remember back in the day you have to grind for everything. Also I think the pace of the game has stayed relatively the same when it was launched sure you can say join a speed world if you want it faster but we're at the era of internet stability not unlike before. People don't have much time to spend on the game to wait for the troops to comeback just to farm a village next door. Even after so many years of not playing the game I still to this day love its simplicity I just wish the game's integrity stayed the same.
Classic gamemode still gives you the old experience on slightly higher speed.
World 150 is an anniversary world.
 
I was off by a decade plus but it is dying I promise
I knew I recognized the name that is back, glad to see you back. Sadly all my arguments against your point are kind of dull and dying once I did a good old map comparison a few years back now...its on its last legs. One bad world one bad policy change or premium push and the whole house of cards is gone.
 
I knew I recognized the name that is back, glad to see you back. Sadly all my arguments against your point are kind of dull and dying once I did a good old map comparison a few years back now...its on its last legs. One bad world one bad policy change or premium push and the whole house of cards is gone.
yes I recognize your name from old days.

P2W made game and Inno more money which I understand why they did it. But we were lied to for awhile about that. They said p2w would never come to .net server.

It destroyed game in long run.
 
a few I remember from the past and the start of the thread. says 18 years playing but sure its a couple of years before. started on W2
 
Its a difficult game to play if you play alone and with minimum use of PP. I started on W1.Net, managed to get a few hundred villiges and to end game without the use of PP. Now its impossible. The worlds are quit small and you need a good core of players to be able to fight any decent battle at all
 
Its a difficult game to play if you play alone and with minimum use of PP. I started on W1.Net, managed to get a few hundred villiges and to end game without the use of PP. Now its impossible. The worlds are quit small and you need a good core of players to be able to fight any decent battle at all
Youre just shit at the game...

You don't even know how to send nobletrains with the in-game function, yet it is the game and use of PP thats the issue?
 
Limit PP use to the world on which it was obtained. Ban sharing of login information, like you do with Forge of Empires.

And bring back some way to see how many fps are needed to level a GB without opening the dratted thing.
 
[...] Ban sharing of login information, like you do with Forge of Empires [...]
It's like nobody even reads the rules anymore :-)

§4.6
It is forbidden to share passwords or other login credentials with other players. There is no obligation for the support team to assist in such cases

The fact the rule isn't ever enforced (and realistically, how would it be) is of course another matter.
 
people who say ban having cos are either complete nubs who havent reached 100 villages (tbh 99% of you cant even reach 10 but im being kind) or have never played FL. Or the sadder possibility of having no life
 
people who say ban having cos are either complete nubs who havent reached 100 villages (tbh 99% of you cant even reach 10 but im being kind) or have never played FL. Or the sadder possibility of having no life
But co game is not starts to be used from 100 villages, but starting from the first one, to gain an advantage.

Since the co game has become an integral part of TW, then it needs to be integrated into the game. So that all players can find a co and that everyone stays on their accounts so that there are no problems with passwords and accounts. Make it possible to merge at specific intervals, all achievements are duplicated into the accounts of each co player, and so on.

The problem is not in the co game itself, but in the fact that now 10 people on one account are fighting against one. If this is fixed, it will make the game more interesting for both sides.
 
But co game is not starts to be used from 100 villages, but starting from the first one, to gain an advantage.
Lol if anything cos starting separate and eating accounts as they merge is an issue, not them starting on the same account.
Since the co game has become an integral part of TW, then it needs to be integrated into the game. So that all players can find a co and that everyone stays on their accounts so that there are no problems with passwords and accounts. Make it possible to merge at specific intervals, all achievements are duplicated into the accounts of each co player, and so on.
You can talk with tribemates and merge with them, befriend people that become your cos? Like its not that hard idk why you need inno to handhold you in this matter. Just talk with people...
The problem is not in the co game itself, but in the fact that now 10 people on one account are fighting against one. If this is fixed, it will make the game more interesting for both sides.
So if you cant find cos, be the co yourself? Idk, this argument is dumb. You are mad at an issue you have full control off but refuse to take any blame
 
There are always at least 2-3 players from the start on the main account to farming 24/7, or they do it through account sitting, it doesn't matter. The main thing is that all this is being done from the start of the world to benefit the main account, as you yourself have confirmed. And not because it is so difficult to manage an account for 100 villages, as you stated earlier.

I don't need to Inno find me a co, I already wrote above that I would rather choose worlds in which troops fall asleep at night, as they suggested in the poll.
There are currently 5621 accounts in 155 world, how many of them never use a cogame? You know very well that there are most of them.
I'm not talking about myself, but about the game a whole, and your reaction shows that you only care about your own advantage that you are currently gaining.

The latest messages did not suggest ban co game, but wrote that if you carefully read the rules, it is actually prohibited by clause 4.6.
6. It is forbidden to share passwords or other login credentials with other players.

If you break the rules and haven't been punished yet, it doesn't mean that need to be proud of it and convince everyone on the forum to break the rules with you. Everyone independently decides how to play this game, someone chooses to play honestly observing the rules, and someone is ready to break all rules for the sake of advantage. But all cheaters know for themselves what their achievements are worth.
 
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