Tribal Wars, A Dying Game?

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Trust me its to complicated for the devs.
All the things you suggest are not technically possible atm so they have to make it first.
Also I don't think that resources are the big issue, sure its a small part but its mainly for attacking/defending that you need co's for.
If resources where the issue no haul worlds would fix it. (they do to a extent)

But to go into detail about your idea I think if you do it like that it has to be a % resources buff that automatically activates right after it for 8 hours.
not sure if troop production also freezes but you could get % recruitment speed buff if that's the case.

This way you can not min/max it and its straight forward making it a lot easier to balance.
if you would give out packages you could save them up and use them when you have a flagbooster on your coin flag ect.
The developers will take and prove that you doubted them for nothing.
But if seriously, of course, even if they do what I suggested, the cogame will still be profitable.
But I would like them to do something even if minimal. I'm just not going to use a coplayer as a matter of principle. And that's why any equalization of opportunities is important to me.

And after all, I propose to make a fair solution to all players. But if the developers wanted to, they could make the use of coplayer meaningless in one day. For example 20% resource package to give for sleeping. And there wouldn't be a one account that wouldn't use it. Make a sleep pass, with such bonuses every day that it would be impossible to refuse. A new morale that is calculated in relation to the time of activity in the game.

I could come up with new ideas every day. What's the point if they don't do the minimum fair changes? I'm just banging my fingers on the keyboard for nothing. I should just give up and go to a neighboring thread and look for a coplayer.
 
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