Tribal Wars / Star Wars

DeletedUser112794

Guest
The tribal wars mechanics remain the same as well as the objectives for winning. So this is Tribal Wars with a futuristic/sci fi/ Star Wars theme.

Instead of villages you start with a Star System. So,,,

HQ = Core World, Main Base - this can be upgraded (same as HQ) to accommodate more engineers and workers to assist the speed of upgrade on other projects within your star system.

Farm = Habitable planet - this can be upgraded making food production more efficient, increase labor skills and have an infantry army (similar to militia) - the higher the upgrade the greater population of your habitable world

Barracks = Offworld Military Colony (Infantry) - its a moon revolving around your habitable planet where military units are trained. They are required for both transport as attacking land troops on other worlds and for defense of the main Core World. The units are similar in game to swords, spears and axes. Their equivalent are Heavy Defenders, Light Defenders and Offworld Offensive Soldiers.

Stables = Offworld Military Colony (Flight) - a moon or planet that houses the Flight School.. Here The military pilots can be used in the same way as Scouts in TW. They defend the star system by jamming communications and rendering other less complex ships for gaining information about your star system.

It is also where Starships are built (LC) which can transport the Offensive Soldiers to other star systems.

Defensive Starships and Patrol ships are also built here (similar to HC) - these are huge defensive ships with multiple rocket systems - they patrol the star system but can also be sent out offensively to attack other systems.

Workshop = Missile Centre - this is where long range EMP as well as stealth missiles can be launched from. They can be equipped to starships but can also be launch independently at other systems. The EMP missiles when equipped to a ship can take down force fields (more later) - the stealth missiles can penetrate force fields undected (as long as the scientific research has been carried out) - and hit targets reducing their capability (similar to catapults)

Warehouse = Storage Moon - all surpluses are sent here - this is similar to TW - there are 3 main commodities which can be farmed from other star systems or moons (e.g. Barbs). The elements required are Precious Metals, Crystal Technology and General Elements (wood, clay, iron in TW terms). These elements are also produced on this planet or moon - where the metals, crystals and other resources are mined or grown.

Smithy = Research Centre - this can be located on any planet or moon within the star system. It acts like a smithy - research is carried out here for much of the above including skill level of military units, missile development and technology level of starships and defense....

Wall = Defense = Force Field. The force field is is made up of alot of smaller ships patrolling the outer parts of the system. The number of ships can be increased (like the wall is upgraded in TW) to help protect from incoming attacks from other systems.

Market = World Trading Platform - this is an orbiting space station where merchants trade their resources. (Same as TW). The Space Station can recruit more merchants for trading by upgrading it.

Academy = Terraforming Academy - this is where the science of terraforming is carried out. You population cannot live under a different atmosphere or where gravity might be stronger or weaker - therefore this Center must be used to adjust a new star system's atmosphere and create the correct environment before it can be populated by you.


Now... the mechanics are very much the same as in TW.

Attack sent take a set amount of time. Defenses work in similar ways. And nobling (terraforming can be done in stages).

This is tribal wars with a futuristic skin, so many possiblities for the devs :p Hope you like my idea..... and sorry I dont make a pic or youtube vid, I'm not good with all that stuff..
 

chanevr

Non-stop Poster
Reaction score
46

I agree it can be fun. But to many profiles will join already co owned and know that 24/7 is essential. If you can protect a solar system by having it hidden for 8 hours a day(enforced sleep time like in the old speed rounds.) Then it will discourage co-owned profiles to dominate and allow more single owned profiles to play with much bigger galaxies and many more click on the sites. Also make it so that when more than one owner plays a profile then the premium benefits is calculated per person playing and not per profile. 3 owners is premium cost X3.
 

DeletedUser

Guest
Someone makes a well-thought out post and you come in and mess it all up with your whinging about co-played accounts. Well done.
 

DeletedUser

Guest
Someone makes a well-thought out post and you come in and mess it all up with your whinging about co-played accounts. Well done.

He's the same on UK forums. Always whining about something.
 
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