Rejected Tribe Capital/Improved Tribes

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AuroraMoon

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Tribe Capital - costs 100,000 timber, 100,000 clay, 100,000 iron, 2,500 prestige
buildings costs are multiplied by 2 for every level.
farm population per level multiplied by 5-10
warehouse capacity per level multiplied by 2-5​

Tribe Privs -
should be independent from one another so a baron (or equivalent)
doesnt get all the privs leading upto that rank​


duke/tribe founder:
has all privs along with a few extra:
*establish a capital - choose a location on the map thats within your tribes territory
to start constructing a capital. has all the facilities of a normal village
except there is no barracks, stable, academy, or workshop essentially cant
build troops. having a capital allows your tribe to invest in improvements to
your tribe as a whole, such as tribe wide buffs.​

members can donate troops to the capital based on the farm level of the
capital giving a total between 120,000-240,000 population towards housing troops.
troops donated are also taken off the players population when transferred
allowing more troops to be built. (troops can not be returned to player unless
as support)
Troops to be used by either the:
duke - has ultimate control
war commander - can only influence donated offensive troops
defence coordinator - can only influence donated defensive troops​

all armies sent by the capital must have a paladin present for 1 paladin can
control up to 20,000 population worth of troops. (potentially stackable)​

capitals can never be moved unless tribe disbands at which point village
reverts to either a bonus or barb village.


baron/tribal aristocracy:
it would be nice if these ranks were expanded out into:
War commander - can control offensive troops donated to the tribe.
Defence coordinator - can control defensive troops donated to the tribe
Resource manager - can control the resources that were donated to the tribe
Baron - just a title for the over achievers​

forum moderator:
should have 3 tiers depending if they have the hidden/trusted privs or just forum mod privs​

Members -
more accuracy with the status of members would also be nice:
if tribe aristocracy hover over the yellow/red dot it shows how many hours
since they last logged in.​

user buffs:
the skills that are already implemented.​

tribe wide buffs: (percentages can be altered or adapted to be similar to the skills that are already there)
portcullis - lowers the attackers offence for infantry by 10%
moat - lowers the attackers offence for siege weapons (rams only) by 10%
cheval de frise - lowers the attackers offence for cavalry by 10%
caltrops - lowers the attackers overall defence by 5%
spike pit - lowers the attackers overall offence by 5%
crenellations - increases the defenders defence/attack for archers by 10%
machicolation - increases the defenders defence of wall by 10%​
 

Jirki88

Administrator
Tribal Wars Team
Community Management
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Please submit the ideas in separate topics, since it won't be possible to have a reasonable vote on so many ideas in one post.
 
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