Tribes? Or Individuals

DeletedUser

Guest
There seems to be this total lack of tribal cohesion, and idea that the players should function in entire isolation for each other, in fact at times in opposition to each other. The idea that having personal growth stunted is the worst of possible outcomes.

Within my time in the worlds I have played I have seen some of the better players in the game get into literal fights about villages that two people planned on taking. I have seen fights about having recruits only noble in specific K's forcing members to chose where they noble as to not offend the existing members of a tribe.

Now all these things serve to do a few things. The need for personal growth causes friction, creating a divide between players. I think it stems from this culture that too many people now identify themselves through what their rank is, I too am guilty of this. We place such emphasis on the individual success as a community a great player is a top ranked player, but is that really what constitutes a great player. Is the best fighter in the game working removed, or in limited fashion with his tribe worth a player that is decent and works with and for his tribe. it is almost seen as a flaw in the player themselves if they fail at the initial stages of a game, even when no help is offered as a tribe. Help that would slow down the players offering most likely leads to this, for the first few stages we look inwards trying to optimize everything and well throwing our troops around like this is outside our plan it alters what we have to do it makes for a less effective start than we wanted.

At least in every single tribe I have ever been there is always a drought of players to help with the needs of sitting. There is this need to avoid work load, that sitting is some sort of an extra, a duty which should not be required of members to do. Now I understand this thought, but I only understand it from the other aspect, after having sat so many people for the tribe because no-one else would volunteer, it creates a disjunction, a work load increase on the few that are willing to help others and if everyone was willing to help the burden would never be too great for the workload would be spread between many people.

Perhaps all of this stems from the culture, but I doubt it the majority of players out there seem to be selfish, they play for themselves this was a problem that I have encountered since day one of playing this game. People that look for a tribe in name a mere banner to fly their name under instead of an actual tribe.

And I think this will continue until the leaders step up, until the leaders say, you know what no matter how good it looks to have these players within my tribe having players that will work with me is more important than anything else. The realization that for a real tribe that works together people need to learn to use the dismiss option.

And it may seem as though I have someone in specific in mind, but I don't I write this in general, in fact within my own thoughts in the past there have been a few tribes that I should have been kicked out for for failure to preform as I should have been.

Well thats my thoughts ignore me if you wish.

[spoil]Yes I posted this in .uk however the audence there is small and different I thought I would post it here as well to see some differing opinions.[/spoil]
 

Your our BUFFET

Guest
This was a really well thought out thread. I vote best for w45 so far. I agree with you on
most things. Good job :)
 

DeletedUser

Guest
Welcome to human nature. We are self-centered, narcissistic creatures. Though this game largely hinges upon the successful integration of like-minded players into a tribe, the emphasis remains on the individual's accomplishments.

"[Tribe X] made it a war because [Player Y] give us a heck of a time on the front line."

"Your tribe sucks, only one player has more than [X] OD."

"Ooooh, you have [Player Z] in your tribe! It must be the place to be! Can I join?"

Most everything will derivate from the single player. The plurality will be defined by the individual, and life will go on.

For my part, I constitute the entirety of my own tribe; and it shall remain so indefinitely.

 

DeletedUser

Guest
I agree with what hedge said 100%. I guess that these are problems in all tribes and not just the under developed ones.

But as a leader in the past I've found that the effort I put into helping another member grow can give me a better feeling of accomplishment than my own growth and its really a shame that this same mindset can't always be achieved.

Anyways the problems mentioned by hedge can only be solved with rational thinking and a change of approach to the game itself.

As long as individual accomplishments are touted by the TW community (see milestones), the perception of self over tribe will remain a strong hindrance in the backs of every players' minds.
 

DeletedUser

Guest
These type of threads having being cropping up a lot lately in both the British server forums and on here, I've not seen them develop into anything more than a complaint with the regular rank chasing being dazzled by the gold and glitter of being top ranked. Most leaders would applaud the top ranked players in their tribe even if they have a personality that annoys everyone other tribe members or are lax about anything other than their ranking until the day comes where they need support.

The most popular view I've heard from leaders on the subject is (general compilation);
The leader sees the following days-weeks after BP has ended, or to the stage of nobles as a test. Anyone needing support at this stage obviously wasn't active enough and therefore is a 'bad player'. Any remaining spears that were built by the pure offensive players could possibly be sent if the distance isn't too large if they can maintain a wall and/or hiding place. In the often case that this feeble attempt fails, simply restarting is the answer.

I'm not saying that this is the view of most leaders, just one of the more popular (extreme) cases I've seen influenced.

In no way am I saying that this isn't a viable tactic and hasn't worked in numerous occasions to an extent BUT what can we really do to solve this 'I'm a mercenary compared to all you BPfailnubz' attitude? :icon_eek:
 

DeletedUser

Guest
Good thread, however I wonder if this was aimed at someone?
 

Lethal Legend

Guest
Good thread, however I wonder if this was aimed at someone?

While people point at individuals as above and their actions instead of focusing on the game this approach will be there as above quoted line. Every now and again someone will voice what a lot of players probably feel. I have been in TW on and off since W6 under a few names, no claims for any elite-ship however the problem about selfish play has been in every level of tribe, and often worse the closer to the top you go.
It is ironic that occasionally I sit my son's account who also plays and have seen nooby tribes offer better attempts at "tribal" play; if they only knew how to be more effective!! It seems like once you get to a stage where you are confident or arrogant enough to consider yourself ok at TW, most people get obsessed with ODA, points or rank and forget the fun side of what is a game.

I used to disagree with some of the posts about start ups going some defence and offence, not just pure offence(MattCurr etc posted some good arguments). True pure O can bring quicker rewards however is that the tribal element that makes the tribe go quicker in the long run? Only once been in a truely unselfish crowd since (W35 original line up of G.Khan) and then we got to rank1 for everything far quicker and it was a joy to play. Hopefully W45 will get the same....

hedge clippers, there others out there who think the same, we are just spread out and don't advertise it!
 
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DeletedUser

Guest
Tribal element for me is co-ordinating attacks against other players with your mates.
This way both/group of you can actually be having fun as well as be selfish at the same time.

:icon_biggrin:
 

DeletedUser

Guest
Lets compare the last two worlds I've played.
W43 I played as Balefire. This world I found kinda boring. I think I only had one incoming the entire first month. There was no need for co-ordination with other tribe members. It just became a routine of farming. In a sense, I was in TW "cruise control."

W45 I took over the killerbadger account. It started out as just another routine of farming and was getting a bit dull as well until the majority of our continent decided to gangbang us. Over the last week I've dropped from top 20 to, as of today, out of the top 100. Over the last week or so I've had my smithy catted 4 levels, barracks catted 4 levels, stable catted 6 levels and farm catted over 10 levels with non-stop incomings. I've had to use every trick I know to fend off my attackers. These circumstances are enough to make any player consider quitting but in my eyes THIS IS HOW TW WAS MEANT TO BE PLAYED AND I'M LOVING IT :icon_razz: I'm not quitting until they cat me to the ground. My tribe is awesome and helpful and I've co-ordinated with the players around me on multiple occasions to bring down targets.

To summarize I guess what I'm saying is that I'd rather be in my current situation, even if it isn't ideal, where I need to rely on my tribe than to be playing individually as I was before in my own little routine.
 

DeletedUser

Guest
in my tribe i have been on for a couple worlds we did that since or postions we always had to depend on each other to get out the situation and even though we were dying i had the most fun interacting with my tribemates then i did doing the same old farm a player noble a village etc
 

DeletedUser

Guest
This world isn't there yet, but when an individual player is massively assaulted by one of the top tribes and has thousands and thousands of incomings for an extended period of time...the only way a player is going to survive that is with the help of tribemates and teamwork.

In truth, I tend to be a bit of a loner when I'm planning my attacks, but in defence a tribe has to play as a team or it will die.
 

DeletedUser

Guest
Nice post. I am like this sometimes also. I always stop and help though in tough times.
 

DeletedUser

Guest
This world isn't there yet, but when an individual player is massively assaulted by one of the top tribes and has thousands and thousands of incomings for an extended period of time...the only way a player is going to survive that is with the help of tribemates and teamwork.

In truth, I tend to be a bit of a loner when I'm planning my attacks, but in defence a tribe has to play as a team or it will die.

it sounds like you speak from experience ;)
 

DeletedUser

Guest
it sounds like you speak from experience ;)

As President of the CtB Fan Club you know that already :icon_wink:

But, whatever my personal experiences have been, in w11 MCD we fought the whole world for 16, 17 months. We couldn't have done that without team-work :)
 

DeletedUser

Guest
As President of the CtB Fan Club you know that already :icon_wink:

But, whatever my personal experiences have been, in w11 MCD we fought the whole world for 16, 17 months. We couldn't have done that without team-work :)

It depends on the world. I've seen top tribes fail miserably at taking out a single player. The said player(s) never asked for support.
 

DeletedUser

Guest
As President of the CtB Fan Club you know that already :icon_wink:

But, whatever my personal experiences have been, in w11 MCD we fought the whole world for 16, 17 months. We couldn't have done that without team-work :)
Plus choosing you as a target never served RASP well :D
 

DeletedUser

Guest
It depends on the world. I've seen top tribes fail miserably at taking out a single player. The said player(s) never asked for support.

There are always tribes in any top 10 that don't deserve their ranking (ie. they got there by playing TribalHugs) :icon_evil:
 

DeletedUser

Guest
I pretty much agree with everything he said. It makes sense why someone would do that, but it doesnt make sense why they would argue over a single village.
 

DeletedUser

Guest
Brilliant thread there, and I must agree - especially with account sitting.

In one world I was on the rim and I was a baron (but with all the work I did for the tribe 'Supreme Tribal Dictator Duke Overlord' may have been more suiting), and 99% of the time I would be sitting at least 1 account - some were just inactive, others had gone away, one of them even had just abandoned us.

And I am guilty of putting personal growth ahead of tribe, even when I quit my account I still had 10-20 claims still waiting to be nobled (inactives of course).
 
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