Trip Wire or Buddy System?

DaWolf85

Guest
LOL. If anyone is gonna necro a three year old thread... at least add something NEW to the discussion...
Like, the completely overlooked "Red Report Tripwire."

When you are coming up against a bad stack, and you know you'll get a red report, and scouting is impossible (21K+ defending scouts), use the Red Report Tripwire. Send a small portion of one of your nukes (100 axes, perhaps with 1 ram for timing) as SUPPORT ahead of your inbound attacks. Then, although your reports will all be red reports, you can accurately gauge the size of the surviving stack by counting how many of your 100 axes die in your own attacks. (And since they are axes aren't defensive troops, they won't slow down your nukes any.) :icon_wink:
Although you'd need to send it close ahead of time in case they're online when your support arrives and they dismiss it, that is a pretty good strategy.
Alternately, if your nukes have a standard amount of rams (250 or so), you can sometimes gauge the size of the stack by the amount of damage that the rams do to the wall. If they're not doing anything to the wall, then you have a long way to go; if you're taking the wall down by 2-3 levels then you're close to a breakthrough.
 

A humble player

Contributing Poster
LOL. If anyone is gonna necro a three year old thread... at least add something NEW to the discussion...
Like, the completely overlooked "Red Report Tripwire."

When you are coming up against a bad stack, and you know you'll get a red report, and scouting is impossible (21K+ defending scouts), use the Red Report Tripwire. Send a small portion of one of your nukes (100 axes, perhaps with 1 ram for timing) as SUPPORT ahead of your inbound attacks. Then, although your reports will all be red reports, you can accurately gauge the size of the surviving stack by counting how many of your 100 axes die in your own attacks. (And since they are axes aren't defensive troops, they won't slow down your nukes any.) :icon_wink:
Different tactic imo, the only reason I didn't mention it.

@dawofl: Timing...Oh NOEZ!
 

madengineer

Guest
LOL. If anyone is gonna necro a three year old thread... at least add something NEW to the discussion...
Like, the completely overlooked "Red Report Tripwire."

When you are coming up against a bad stack, and you know you'll get a red report, and scouting is impossible (21K+ defending scouts), use the Red Report Tripwire. Send a small portion of one of your nukes (100 axes, perhaps with 1 ram for timing) as SUPPORT ahead of your inbound attacks. Then, although your reports will all be red reports, you can accurately gauge the size of the surviving stack by counting how many of your 100 axes die in your own attacks. (And since they are axes aren't defensive troops, they won't slow down your nukes any.) :icon_wink:
Thats actually a good idea.lol




Although you'd need to send it close ahead of time in case they're online when your support arrives and they dismiss it, that is a pretty good strategy.
Alternately, if your nukes have a standard amount of rams (250 or so), you can sometimes gauge the size of the stack by the amount of damage that the rams do to the wall. If they're not doing anything to the wall, then you have a long way to go; if you're taking the wall down by 2-3 levels then you're close to a breakthrough.
And not really. to do no damage to the wall, you would only have to be up against 35k stack, give or take a few depending on morale/Luck.
so about 10-15 nukes....
 

DaWolf85

Guest
And not really. to do no damage to the wall, you would only have to be up against 35k stack, give or take a few depending on morale/Luck.
so about 10-15 nukes....
That's what I meant... It takes a long time to get through a stack like that - if you're doing damage to the wall, then it's worth attacking some more because you're fairly close to breaking through.