Black-Bird
Member
- Reaction score
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Greetings!
When dealing with managing troop templates across many villages, for various reasons like emergency snipes, changing troop templates, existing recruitment orders queued when nobling new villages, etc, excess troops occasionally pop up in the village that don't match up to the template currently assigned to that village. I've been using various combinations of groups and mass-decommission orders to tackle this issue, but figured it would be nice if troop templates had the option to auto-decommission excess troop counts themselves instead of having to monitor for this on a regular basis?
When the farm fills up for example, the troop manager stops because of these excess troops taking up space resulting in the build not being fully completed. This means that you essentially need a group per troop template and then cycle through them regularly to check if farms are full, then wait for all those troops to be decommissioned and then reset that template afterwards when space is available in the farm again.
A checkbox like this could be placed in a similar location:
This could activate at the end, when the template realises that the troop template cannot be met and that there are troops belonging to the village that don't match the template so it decommissions them to make space to complete the template, or it makes this check at the start and first decommissions the excess troops and then starts working on completing the template assigned to that village.
Don't know if this has been suggested before but had a very brief look and couldn't find it, so figured would post just in case.
- Art
When dealing with managing troop templates across many villages, for various reasons like emergency snipes, changing troop templates, existing recruitment orders queued when nobling new villages, etc, excess troops occasionally pop up in the village that don't match up to the template currently assigned to that village. I've been using various combinations of groups and mass-decommission orders to tackle this issue, but figured it would be nice if troop templates had the option to auto-decommission excess troop counts themselves instead of having to monitor for this on a regular basis?
When the farm fills up for example, the troop manager stops because of these excess troops taking up space resulting in the build not being fully completed. This means that you essentially need a group per troop template and then cycle through them regularly to check if farms are full, then wait for all those troops to be decommissioned and then reset that template afterwards when space is available in the farm again.
A checkbox like this could be placed in a similar location:
This could activate at the end, when the template realises that the troop template cannot be met and that there are troops belonging to the village that don't match the template so it decommissions them to make space to complete the template, or it makes this check at the start and first decommissions the excess troops and then starts working on completing the template assigned to that village.
Don't know if this has been suggested before but had a very brief look and couldn't find it, so figured would post just in case.
- Art