DeletedUser
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http://forum.tribalwars.net/showthread.php?p=3642591
Basically, what I want to discuss is the change to noble pricing.
While I doubt any of you will vote against it, I still do not think this is the solution we need.
Older worlds suffer from noble prices because we have less active players to send their nobles around. Since noble prices are currently determined by the player only we will always suffer from this problem, cutting the prices will just delay this by giving us some more nobles to go around.
At the same time we've recently seen changes or have had brought to our attention measures being taken against permasitting and multiaccounting.
I've had a bit of a think about it and I think there are more options we could explore, and with the possibility of a poll, decide whether it's worth implementing.
My proposed possible changes:
Option one:
Determine noble prices based on how many players are left in the world.
Disadvantage to this is that if it were implemented into a new world, either nobles would be impossibly expensive during the first year resulting in a dead server, or to fix that problem, nobles would become ridiculously cheap after the first year or two when there are far fewer players left. (Solution: time-based as well as player-count based)
Option two:
Determine noble prices based on how many players are in your tribe.
Fairly straight forward - the more players there are, the more expensive your nobles are.
I think this would also help combat permasitting and multi-accounting.
I'd like to hear more about what you of World 3 think of these two ideas or propose further changes.
Basically, what I want to discuss is the change to noble pricing.
While I doubt any of you will vote against it, I still do not think this is the solution we need.
Older worlds suffer from noble prices because we have less active players to send their nobles around. Since noble prices are currently determined by the player only we will always suffer from this problem, cutting the prices will just delay this by giving us some more nobles to go around.
At the same time we've recently seen changes or have had brought to our attention measures being taken against permasitting and multiaccounting.
I've had a bit of a think about it and I think there are more options we could explore, and with the possibility of a poll, decide whether it's worth implementing.
My proposed possible changes:
Option one:
Determine noble prices based on how many players are left in the world.
Disadvantage to this is that if it were implemented into a new world, either nobles would be impossibly expensive during the first year resulting in a dead server, or to fix that problem, nobles would become ridiculously cheap after the first year or two when there are far fewer players left. (Solution: time-based as well as player-count based)
Option two:
Determine noble prices based on how many players are in your tribe.
Fairly straight forward - the more players there are, the more expensive your nobles are.
I think this would also help combat permasitting and multi-accounting.
I'd like to hear more about what you of World 3 think of these two ideas or propose further changes.