Stats tab has been updated with a new definition of a "Nuke" - at least 18k offensive population. Players with nukes between 18k and 20k pop should see more accurate nuke counts in their stats/high scores.
One of the previous updates also fixed a bug in the "Snipes Needed" alerts tab for notifying when an ally has a train incoming. It now properly shows milliseconds in the landing time.
A bug has been fixed that was causing report duplication when uploading forwarded reports. Duplicates should no longer occur and old duplicates have been cleared out. All info on the Stats tab should now be more accurate.
I see occasional errors in the server logs regarding report uploads, but I can't reproduce this on my own account and nobody's come forward to help troubleshoot it through their account.
The Vault’s been seeing various issues after the previous attempt to fix the Stats tab. Please keep reporting them to me and I’ll try to work it all out. Will be spending a lot of this weekend trying to fix things.
On an unrelated note, I plan to have support for Portuguese servers ready by end of this weekend.
Would it be possible to include an option (for casual worlds) to specify the current "attack range %"; so it would show only actions/alerts/snipes/recaps/noble targets etc. that are relevant only within the specific attack range for a player using it?
Hope this makes sense.
@Veronika7747 Does "attack range %" refer to distance? Those alerts should already be filtered by what you can reach.
Unrelated: A trimmed version of the vault has been made available, which is (mostly) up to date with the latest version and has encryption removed. This is not an "official" release nor will it be officially supported (outside of merging in bugfixes submitted to it.) This is for people who are interested in looking at the source code. It includes instructions for setting up a Docker-based postgres database and running the app, but again this is not an "official" release.
On casuals we cannot attack those that are outside our point range (starting at 120%, than dropping as the schedule indicates)
I was looking for an "input box" where I could indicate the point range and your great script would take it into consideration when providing the output. E.G. now it can come back with villages that are available to be capped but they are outside the attack point range.
Or where your script would know" the current "attack point range" and use it to to eliminate output of villages that cannot be attack by a player using the vault features.
Does this help to better formulate my question?
The Vault has been updated with changes to time translations. This was required to support translations for .com.pt server, which is now working. ("Portugues - v2 by salazar...")
This may break some existing translations. PM me if you have any issues and we'll work through the changes. The main pieces to update include TIME_EXTRA_DATE_FORMATS, TIME_EXTRA_TIME_FORMATS, and TIME_EXTRA_FULL_FORMATS. The translations tab has also been updated to include tooltips for some entries to describe their use.