Version 7.0 Help

Typhi

Guest
Well folks, more worlds have started updating to 7.0, and with them come the many changes that 7.0 has to offer. You understandably have a good many questions - the aim of this topic is to provide you with the answers to the most common of those. Feel free to suggest additional entries.

Account Manager
The Account Manager is a purchasable expansion pack for the Premium system that contains a number of additional features designed to ease the management of a large account by allowing for the partial automation of various tedious tasks.
  • What are the features?

    • Attack Notifications! Need a few hours break? No problem. Nifty email notifications will be popped into your inbox about incoming attacks should someone get a sudden urge to expand at the cost of your villages while you are enjoying a quiet moment. Several customization options are available for the sending of said notifications.

    • Village Manager! Those that have the Account Manager activated on their accounts will be provided with the possibility to set up extensive building queues. Up to a certain number of desired building levels (default: 50) can be filled in on the Village Manager screen - the various Village Headquarters will then attempt to complete these orders one by one if and when enough resources are available.
      Please note that orders are not necessarily added to the Currently Building Queue (the queue you are acquainted with) from the Building List in the order that they are shown. If the first item in the list cannot be added due to a lack of resources, the Village Manager will attempt to add the second item, and so on and so forth. The Currently Building Queue is only updated once it finishes.

    • Troop Manager! The Troop Manager is an improved Mass Recruitment screen that allows players to specify sets of units to recruit automatically once resources and farm space requirements have been met. [postlink=5722668]Howto >>[/postlink]

    • Market Manager! Players will be able to set up a number (default: 50) of periodic resource transfers (Trade Routes) between villages in order to maximise their resource usage efficiency. The villages involved will of course need to have the required number of merchants available. If the requirements for a transfer are not met at the time it is meant to be sent, the transaction will be skipped until the next scheduled time.

  • General AM FAQ [postlink=5722666]Go >>[/postlink]



Graphics
  • Everything looks messed up!
    Hm, there's a good chance you're using Internet Explorer 6.0, or lower. We're going to have to point out that we announced that we'd dropped support for this 10-year old browser several months ago, as it's a developmental nightmare to work with it. Upgrading to Internet Explorer 8.0 or using a different browser completely will resolve the issue. Click here for a browser overview.

  • I don't like Report Pictures, the New Unit Pictures and/or the Night Graphics!
    Go to: Settings > Settings > Classic Graphics
    Click: That box
    Click: OK

  • I don't like the 7.0 look at all! Aw, we're kinda hurt. Oh well.
    Go to: Settings > Settings > Path for CSS file:
    Type: /oldstyle.css into that box.
    Click: OK

Graphical package only available for premium users.
To revert back to the 7.0 style, simply empty out the box and hit OK. Note that this will not quite revert everything back to how it looked in 6.5 - the bottom menu bar and the order of the items in the top menu bar will still be there.



Map
  • Some map popup information isn't displaying, but it did before the update!
    Goto: Your map screen
    Click: >>Popup options - it's in the same column as the minimap.
    Select the information you want
    Click: OK

  • Ahhh, the political map isn't showing up on the main map!
    That's not a bug, it's been removed from there for performance reasons. There are currently no plans to restore it.


Can't Find / Doesn't Work!
  • Where are the Forum, Help, Support and Friends links?
    On the new menu bar down at the bottom.

  • Can't mint coins en masse?
    Select the number of coins you would like to mint in all villages, and then hit 'select' - it's disguised as a title but is in reality a button. Image >>

  • Can't find World Settings!
    We moved them to the Statistics page.
    Home Page > Statistics > World Settings

  • Can't find the Ignore attacks button in the Overviews!
    Different spot. Image >>.
 
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Typhi

Guest
General Account Manager FAQ [postlink=5722665]^[/postlink]

How much does it cost to activate?
14 days = 100 PP
30 days = 200 PP

When can I activate the AM?
If you've got at least 20 villages, and normal premium is already active on your account for the duration you would like to activate the AM for.

What if I lose villages?
The village requirement is only checked when you activate the account manager. The AM will stay active on your account if you drop below the minimum village requirement (default: 20).

What if the Account Manager is active for longer than Premium?
Shouldn't happen, see below.
Changelog said:
Your account must [...] have regular premium activated for at least the amount of time you want to activate the Account Manager for.
[postlink=5722665]back to top ^[/postlink]
 
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Typhi

Guest
Howto: Troop Manager [postlink=5722665]^[/postlink]

The way that the Troop Manager is currently implemented requires you to perform several steps to queue up some units, and offers several different ways of doing so.

To get started, put the amount of troops you would like to recruit into the box for troop numbers in the top left-hand corner of your screen. You will then need to select the villages you wish to apply the troop numbers to. This can be done by marking the white checkboxes listed along the left-hand side of your screen.

Assuming you've inserted the troops you want to recruit, and have some villages selected, you can now move on to look at what you want to do with the numbers. You can select:

- 'Insert values' - this will insert the troop numbers you typed in into all selected villages, if they can be recruited at the time of pressing 'insert values'

- 'Insert maximum values' - works the same as 'Insert values', but instead of not inserting the values if they can't be recruited, it will instead insert a value as close as possible to what you typed.

- 'Earmark in the building queue' will insert and recruit the troops you listed, and will automatically queue the recruitment orders it cannot currently perform once resources and farm space becomes available.

Please note that the 'Save' button only applies to the resource values you fill in the buffer - not to your troop configurations.

[postlink=5722665]back to top ^[/postlink]
 
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bomberace101

Guest
[*]I don't like the 7.0 look at all! Aw, we're kinda hurt. Oh well.
Go to: Settings > Settings > Path for CSS file:*
Type: /oldstyle.css into that box.
Click: OK
Is there still a way to get back to 7.0 in the future if we go back to the old style?

I dont want to go back if i then cant upgrade again back to 7.0
 

Typhi

Guest
Aye, just empty out that box and hit OK. Will add that to the original post, thanks.
 

Phoenix2050

Guest
I tried following the troop manager directions but something went wrong & a script stopped working (yes I've sent a bug support ticket).

When setting this up by groups is there an optimal or maximum number of villages per page or group that is best?
I have over 500 villages & am having issues with this.
My friends on earlier worlds will have even more issues with their 3K+ villages unless this section is made somewhat clearer.
 

Rawr Mode

Guest
- 'Insert maximum values' - works the same as 'Insert values', but instead of not inserting the values if they can't be recruited, it will instead insert a value as close as possible to what you typed.

Love this feature so far, 'especially value as close as possible'

- 'Earmark in the building queue' will insert and recruit the troops you listed, and will automatically queue the recruitment orders it cannot currently perform once resources and farm space becomes available.

however on this i wish it would automatically do it, especially for people in game long term, i think alot of people would continue to stay if it automatically did it aslong as you had resources. I.E 300+ villages.
 

madhellena

Guest
Where did the "Ignore attacks" button go?
I have the setting activated, but i no longer have the ignore button in the incomings page...
 

Rattlesnake8

Guest
When clicking an enemy village you have attacked there is no way too see the latest reports now is there? So we have to manually go through our folder looking for the reports.. please tell me im missing something cause that is a huge leap backwards.
 

Rattlesnake8

Guest
wow wth, just checked out account manager.. so now we are expected to pay premium AND then pay for account manager? Really amazed they would push it this far.
 
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3lite mage

Guest
Agreed!

PLUS it has already crashed on mine and other tribemates opera (we're running the lastest version).

It's slow, and on the map screen, to go to village overview, im having to click the village icon twice. Also, when in the map, it doesnt show the graphics of my build's at all. Instead of my Offence build graphic, it just displays IM, same with ALL my troops build graphics!

This is crap.


Give us the option to go back to the old, tried and trusted and much loved TW format!
 

File Not Found

Guest
Guys, if you want to bitch about V7, please do so here


This thread is specifically for help topics related to V7, not for people throwing a bitchfit.
 

Subwind

Guest
The troop manager, does it build UP to your selected level. Say 6000 axes. Or will it build an additional 6000 axes on top of what you already have?

IE, you have 5000 axes, your nuke has 6000. Will this build up to the 6000, or try to build another 6000.

From what I have seen, it tries to build on top.

~Matt
 

Subwind

Guest
Also, the building manager.

Can you select a build order, or does it just work left to right.

On new villages, I want the wall up first, the build manager does this last.

~Matt
 

Tigerteufel

Guest
The troop manager, does it build UP to your selected level. Say 6000 axes. Or will it build an additional 6000 axes on top of what you already have?

IE, you have 5000 axes, your nuke has 6000. Will this build up to the 6000, or try to build another 6000.

From what I have seen, it tries to build on top.

~Matt
It will build it on top of what you already have.

Also, the building manager.

Can you select a build order, or does it just work left to right.

On new villages, I want the wall up first, the build manager does this last.

~Matt
It will build first the building which meets the requirements at first.
 

Subwind

Guest
It will build it on top of what you already have.



It will build first the building which meets the requirements at first.
Thanx for the info. Although, I now do not see the point in it.

The troop manager should be like a mass recruit script, and build to a level. Anything else is pointless.

The village manager, without being able to specify the build order, again is not helpful at all really. All new villages, you want walls up first. Not last.

I shall be saving my pennies.

~Matt
 

dpilgrim

Guest
I have no idea under V7.0 to mass mint coins. I suspect what I'm encountering is an actual bug. If I go to Academy > Mint Gold Coins there's the usual drop down menu for each village to select coins to mint by village. This is the tedious, time-consuming way that I haven't used in years literally. Above that there used to be something that said "Select Maximum Amount" or words to that effect, which would auto-select the max coins possible to mint from each village. This is now gone, and replaced by "Select" and a drop down menu from 0x to 5x. I would expect that this would select from 0x up to 5x for all villages (or as close to the selected multiple as the village can get). In fact Selecting from this drop down does absolutely nothing. It appears to have no function whatsoever, nor does there appear to be an alternative way to mass select coins for all villages at once. The behavior is the same in Chrome, Opera, and Internet Explorer.

Is this a bug, or am I missing something? Or has this functionality simply been removed from Premium?

 

Typhi

Guest
Hit 'select', it's disguised as a title but is in reality a button.

EDIT: It's been mentioned to the developers.
 
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Lambert21

Guest
a lot of scripts dont work anymore (mass recruit, attack picker, troop counter, OD calculator and a few others)

any help with this?
 

Typhi

Guest
Sorry, scripts are all developed by independent script authors, who are well aware that scripts always break with new updates - all I can recommend is checking out the Scripts Forum Section.