Village Boost Respecialising

Do you like this idea?


  • Total voters
    25
  • Poll closed .

chanevr

Non-stop Poster
I would like to see if it is possible to release assigned inventory items (active effects) from a village back into profile inventory.

Example is the 10% saddle boost, 10% population etc... that act as active effects in a village.

If released then it can be moved from a full village to an empty village where it is more needed. This will make it a tactical skill that can be applied in-game as part of the skills that players can learn...Pretty much like the flags..

Even if it is done on the basis that all the items must be returned simultaneously from a village like respecialising the Paladin. (This will obviously require and lead to losing excess inventory and reducing maximum troop capacity etc). This can also cost the same as respecialising the paladin = 150pp.

This can add some extra fun and dynamic into village settlement.
 

JawJaw

Administrator
Tribal Wars Team
Community Management
This idea is approved for voting, but I'd love to hear the community about the potential abuse. What limitations should there be (if any)?

Thanks!
 

JawJaw

Administrator
Tribal Wars Team
Community Management
The best thing about village boosts is that you can get them by nobling the enemy. If this passes everyone would just move boosts to the backline or well places villages.
This is a very good point indeed. Would you, if it would pass a vote at all, consider it a good solution if we block changing these when a village is under attack?
 

busamad

Contributing Poster
That could be hard what you class an an attack.

I think a good idea maybe with a time delay of 28 days
Or can be moved with a reduced effect going back to full strength over a given time..
 

chanevr

Non-stop Poster
I think it will be better if perhaps you have it the same setting as for demolition. if there is not 100% loyalty then it cannot be changed. In fact it could even be a tab shared on the same screen (Construct, demolition, restructure). Also added if there is an incoming atatck then you cannot change. There may be a period where a nobling is happening but no attack on the way. So loyalty is down. This means that even though not then under attack you cannot change (<100% loyalty)or obviously if the village is under atatck then it cannot be changed.
 

nakal

New Member
That way we start with even more items in a casual.


If you move a village with an (4) item to casual, you lose the item.
 

JawJaw

Administrator
Tribal Wars Team
Community Management
What if you couldn't actually release it back to the inventory, but instead can only re-assign it to a different village?
 

streetgutt

Non-stop Poster
This is a very good point indeed. Would you, if it would pass a vote at all, consider it a good solution if we block changing these when a village is under attack?
I'm not sure if the block would matter since nobody would keep their boosts in the frontline.
 

chanevr

Non-stop Poster
It has a further positive effect other than simply a strategic extra in the game.

It's just sad that the players don't see the positive effect it has on a player wanting to migrate to a new casual world. It is just another positive to have in his mind when he has to decide between moving and restarting or simply deleting his account forever.

I get the feeling that retention of casual players in the game system is not a concern amongst the serious players because. They are mostly co-owned accounts so they simply don't understand that being a winner is pretty useless when you are running alone.

I get the message from them in the votes, they don't really care as long as they can get a village with an extra 10% buff. On top of it all dominance it not even affected by the points value of a village. They simply don't care if the player will be deleting his account or restarting somewhere.

No wonder the older players are simply deleting their accounts instead of moving.

Oh well...it was worth the try. Take note that I am no longer buying packages and premium. Not that it matters, because they don't really care.
 

Quixx69

Active Member
every positive has a negative, in this case, im in favor of being able to restructure the boosts to village the same as restructuring the pally and not being able to change while under 100 loyalty or under attack.

its seems to add to the strategical planning
 

SavageKing

Well-Known Member
This seems like a great idea. most players use the items that they have as soon as they start getting villages and when they start growing and their clusters are actually defined they have no more items. This would
Help restructure the villages greatly and would be a good tactic