Olve
Non-stop Poster
- Reaction score
- 218
The map is divided in a lot of small squares, where villages can occupy, or there can be nothing. An issue that has come from invite a friend, and the relocation that can be targeted around a friend, is that you can stack villages around yourself to farm, or to noble incredibly tight clusters. This brings an advantage to the people who do it, and it is against the rules.
If possible, an idea to counteract this (and clumping of villages like what happened on 117), is that you can set a max limit of villages that can appear in each of these smaller squares. For example one square can at maximum hold 25 villages, so you can limit this to, for example 12, to prevent people from massively congregating villages, and makes worlds like 117 be bigger, instead of so incredibly compact.
Another issue with worlds changing from spread to compact, is that a person who attacks from a spread area into a very compact area, stands at a pretty large disadvantage because troop movements takes longer time.
If possible, an idea to counteract this (and clumping of villages like what happened on 117), is that you can set a max limit of villages that can appear in each of these smaller squares. For example one square can at maximum hold 25 villages, so you can limit this to, for example 12, to prevent people from massively congregating villages, and makes worlds like 117 be bigger, instead of so incredibly compact.
Another issue with worlds changing from spread to compact, is that a person who attacks from a spread area into a very compact area, stands at a pretty large disadvantage because troop movements takes longer time.