Personally I was a fan of the "Limited Haul" worlds. It seemed to go a little faster than the no haul worlds (Rip <3 NAM) but it gave the people who don't have as much time to invest in tribalwars, a fair chance. It kept the world nice and plump.
The problem with limited hauls is that if you want to be as efficient as possible, you want to reach your haul limit with as few troops as possible, which means you're still micro managing troops a lot, and so you don't get much of a break from the game.
@ the guy who said he doesn't like no hauls because he likes to be competitive.. the only competitive aspect removed is farming, and farming is mostly down to activity, and I for one don't think that there is any pride to be had in beating someone just because you wasted more of your life on a dull chore than they did. I say this as someone who used to set my alarm in 2 hour intervals during the night to send out farm runs. It's not worth it, give me no hauls, give me a real sleep, and lets compete in the parts of the game that involve a little more thinking and a little less click click click click click...
That said, a no hauls world with p2w is pointless. Hauls worlds with p2w are pretty much pointless too.. but no hauls are even worse and inno know it. So no, this isn't going to happen.